Outriders has attracted 1000’s of gamers over its launch weekend. The drawback is the sport’s servers haven’t been ready to deal with the calls for of the cross-platform play, resulting in gamers struggling fixed disconnects. People Can Fly has now promised they may “share more specific details about whats going on and what we’ve been doing about it.”
The points have arisen from an issue found as People Can Fly had been getting ready the Day One builds. They discovered a desynchronization between the PC model and that for consoles. The ensuing mismatch causes all gamers to be faraway from a recreation that included gamers from each PC and console. This meant PlayStation and Xbox gamers might play collectively with out a problem, as might Steam and Epic gamers. Unfortunately they couldn’t all play collectively. Automatic matchmaking has now been turned off between PC and console whereas the developer appears at patching the code in order that they’re all synchronised.
There have additionally been a number of server outages affecting “core components” of the sport with some gamers not even capable of get previous the Outriders’ loading screens. These had been taking place as late as 1am ET in the present day, April 4, however appear to be resolved on the time of writing. People Can Fly are nonetheless making an attempt to work by all the issues, however they’re planning to share extra particulars of what went flawed with gamers within the close to future:
We’re nonetheless frequently working by all of it, however we’re hoping to within the close to future share extra particular particulars about whats going on and what we have been doing about it. https://t.co/MWf8IHIf5L
— Outriders (@Outriders) April 3, 2021
While console figures should not accessible, the title attracted 111,953 simultaneous players on Steam over the weekend, changing into Square Enix’s greatest ever Steam launch by a large margin. This isn’t too stunning bearing in type the sport’s demo was additionally extraordinarily well-liked, downloaded by over two million players who clocked up more than 9.5 million hours of playtime between them. Once the entire recreation’s server points are solved and the main bugs are fastened, the developer could even flip their consideration to DLC for the sport. While the title is full at launch, People Can Fly would think about “significant expansions with self-contained stories” so long as players remain interested within the recreation.