We’ve identified for fairly a while now that Destiny 2 would be getting a revamped visual customization system, notably making transmog out there for all items of armor, one thing the participant base has been demanding for some time. However, gamers aren’t pleased with Bungie now that they’ve revealed the full particulars about how the transmog system will work. Between a convoluted string of currencies to grind and arbitrary caps on what number of items of drugs gamers can flip into common ornaments every season, the execution of Destiny 2 transmog isn’t going over too effectively with the neighborhood.

Transmog (quick for transmogrification) is the capacity to make sure items of drugs appear like different items of drugs whereas retaining the authentic’s stats. In the context of Destiny, this implies getting a candy drop of Raid gear doesn’t imply it’s important to be caught with no matter it seems to be like. If you want Vanguard, Crucible, or Iron Banner gear higher, you possibly can change its look to go well with.

Destiny 2 already had half of a transmog system, generally known as Universal Ornaments. This was a change Bungie made years in the past to paid Eververse gear in order that it could be strictly beauty, slightly than buying cool wanting armor with horrible stats (in order to not be pay to win). While it solved half of the drawback, it didn’t deal with the problems with earned world loot and taking up these beauty appearances. If you need to be outfitted in Iron Banner gear, it’s important to really put on the Iron Banner gear.

Bungie introduced in May 2020 {that a} transmog system was coming to Destiny 2, after which confirmed that it could make the most of Collections, thus urging Guardians to delete unused armor in October 2020. With the new armor visible customization system coming in only a few weeks, Bungie outlined how armor transmog—formally known as “armor synthesis”—would work in its latest This Week at Bungie blog post.

Why are Players so Mad About Destiny 2 Transmog?

Armor synthesis is printed by Bungie as follows:

  1. Defeat enemies to earn Synthstrand.
  2. Spend Synthstrand on bounties to earn Synthcord.
  3. Convert Synthcord at the Loom in the Tower into Synthweave.
  4. Use Synthweave to transform an unlocked armor look (Legendary high quality or decrease) from Collections right into a Universal Armor Ornament.

Right away, we’ve three new currencies being launched to a recreation that’s already overwhelmed by numerous currencies. The steps appear convoluted, and whereas most individuals don’t thoughts the grind to unlock armor units as common ornaments, the course of to undergo these currencies appears arduous and overly difficult when it might minimize out two thirds of them and obtain the identical outcome. Why can’t the bounties simply award the Synthweave? Why the additional step of incomes Synthstrand?

If it had been as much as me, I’d minimize this all the way down to: Buy bounties with present currencies, both glimmer or legendary shards. Bounties then immediately award Synthweave. Use Synthweave to transform unlocked armor look into Universal Armor Ornament. If steadiness is the problem right here, make them costly to buy. Make them longer than regular bounties. But don’t convolute the course of with an obnoxious injection of currencies we don’t want.

But the convoluted course of isn’t the solely factor gamers are upset about. Bungie can also be including an arbitrary cap to the quantity of Synthweave gamers can earn per season, capping it at 10 per class. That’s 10 items of drugs. 10 common armor ornaments. After that, gamers might want to both anticipate the subsequent season or pay the Eververse tax—actual world cash—to get extra.

There are at present greater than 4,000 items of legendary armor in the recreation. If we divide that by three (by class), we’re taking a look at a low estimate of 1,300 items of drugs to transmog per character class. Let’s even do a low spherical estimate to 1000 per class, simply to rule out potential duplicate listings, older Eververse armor units, and so on.

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At simply 10 per season, that’s 100 seasons of Destiny to get your entire armor as common ornaments. At three months per season, 4 seasons per 12 months, you’re taking a look at greater than 25 years to ultimately unlock all armor based mostly on the synthetic cap and timegate. And that’s based mostly on a low and really beneficiant estimate given the quantity of armor in the recreation.

And that’s not together with any new armor units added alongside the approach (mockingly, greater than 10 items of armor per class are often added every season, so there’s really no approach gamers can really catch up and do all of them).

Now, realistically, gamers aren’t more likely to need to flip each single piece of drugs they’ve ever earned into an armor decoration, however the cap remains to be extraordinarily limiting contemplating the quantity of drugs in the recreation already, the gear to come back, and the undeniable fact that Bungie cleared everybody to delete their inventories final 12 months.

And the cost calculation? A Synthweave template bundle of 5 prices 1000 Silver, or $10. That’s principally good for one set of drugs. To outfit only one class with their full armor suite—effectively over 100 units of armor every—would cost thousands of dollars. Again, individuals aren’t more likely to need to do their complete library of armor, however you’re nonetheless paying about $10 simply to make your character appear like armor you’ve already earned in recreation.

There’s Some Good to Destiny 2 Transmog

There are some good parts to the Destiny 2 transmog system, nonetheless. It’s coming with a complete new menu that means that you can setup an entire search for your character on a single display, seeing how armor items and shaders play collectively higher than earlier than. And shaders are actually everlasting unlocks slightly than consumables, in order that they’ve at the least made one among the recreation’s many convoluted processes a little bit bit less complicated.

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While Bungie’s made strides in the previous on fixing Destiny 2 issues like reining in its numerous currencies and placing much less of an overt give attention to the Eververse retailer, the armor synthesis system feels prefer it blatantly ignores earlier suggestions about these points and leans into each convoluted arbitrary currencies and caps meant to push individuals into the retailer to spend actual cash. Most individuals agree that the Eververse answer needs to be for gamers seeking to skip the grind for currencies, slightly than the solely approach to do Armor Synthesis after hitting the cap.

Bungie has seen and acknowledged the feedback, which has been spreading like wildfire by means of the Destiny neighborhood right this moment. The developer is often fast to adapt to overwhelming fan suggestions like this, and whereas it might be too late to regulate the forex problem earlier than Destiny 2’s subsequent season, I’d at the least count on an replace on the Synthweave cap, both to be eliminated completely or drastically elevated. This may also require an adjustment to the bounty price and problem to steadiness issues out. After all, there’s clearly intention to push gamers to Eververse right here, and that a part of it gained’t be going away.

Destiny 2 is at present operating the Guardian Games main into the subsequent season, a yearly occasion that acts as Destiny 2’s Olympics and pits courses towards each other. While courses is perhaps competing in the recreation, the transmog points have been sufficient for Titans, Warlocks, and Hunters to set their variations apart and band collectively to make their voices heard.