Following the publication of its monetary outcomes right now, Sony Corporation has revealed that it plans to strengthen its online game software program providing by “aggressively” investing in its first-party studios alongside strengthening exterior partnerships.
Speaking to traders in a convention name (transcript by way of Video Games Chronicle), CFO Hiroki Totoki stated that the corporate will “increase development personnel and other in-house costs by approximately 20 billion yen [$183m] year-on-year, as we further strengthen our in-house software.”
“To enhance our software offering, we intend to continue investing in partnering with external studios, in addition to aggressively investing in our in-house studios,” Totoki added. “As I just mentioned, we aim to strengthen the PlayStation platform through actions such as the recently announced partnership with Haven Entertainment, which was established by Jade Raymond, creator of the famous game Assassin’s Creed. In our additional investment of Epic Games, along with the rest of the Sony group we will also work to enhance the social and platform capabilities of games.”
Sony’s strategy is in stark distinction to Microsoft’s. While the corporate has stated that it’ll proceed to look into mergers and acquisitions the place it is sensible, its predominant aim is to strengthen in-house growth capabilities.
SIE CEO Jim Ryan beforehand stated that PlayStation’s lineup is “the fruit of not massive spending sprees, but of very, very steadily, carefully planned organic growth.” “Probably the best example I give – I could obviously talk about Naughty Dog, but they’ve always been making great games. But let’s talk about Ghost of Tsushima, which has been a critical delight and certainly a commercial delight to an extent that we didn’t think it would be. That speaks volumes to the work that Sucker Punch has done to build on their previous canon of work,” Ryan informed Games Industry final October.