A Ghost of Tsushima AMA with Sucker Punch Co-Founder Brian Fleming appeared as a GDC April 5, 2021 showcase. People had an opportunity to ask in regards to the sport’s growth, and half of his responses defined precisely how troublesome it was for the crew to shift from making one sort of open world sport, like inFamous, to a different.

Here’s Fleming’s assertion discussing how totally different it was for Sucker Punch to transitioning from making inFamous entries to creating Ghost of Tsushima.

I believe the only largest change for the studio was inFamous was an open world sport, but it surely’s variety of a small open world, and we have been going to a big open world. And successfully that modified, throughout the board destabilized each side of our game-making software set. All the bottom in inFamous can be hand modeled by a 3D artist. There’s no approach you’re gonna 3D mannequin the person vertices of one thing as massive as this, so you need to change that. We went from 100 tiles to 1,200 tiles. The tiles have been 4 instances greater.

Everything broke, and so the most important problem, actually, was the journey to getting to a degree the place we had strong earth beneath us once more. Because for actually many, many months, 18-24 months, issues have been nonetheless actually troublesome to synthesize right into a sport you might sit down and play. Because there was simply a lot that used to work, that was not in a position to take care of the scope of what we have been doing. So the primary couple of years have been really fairly troublesome at getting the sport to face up, and then, as we received farther into it, you type of not less than had… you weren’t sinking into the swamp consistently. And you might start to iterate and make progress.

Fleming additionally talked about how Sucker Punch, as a studio, handles reduce options that may not make it right into a completed sport. He famous that issues that have been unhealthy may find yourself main to raised issues that work. The Guiding Wind in Ghost of Tsushima was used for instance of a wayfinding characteristic Sucker Punch added when brainstorming concepts. Fleming additionally identified that issues faraway from one sport may generally be “things we keep in the hopper for future games.”

Here’s the total Ghost of Tsushima GDC Showcase with Sucker Punch Co-Founder Brian Fleming.

Ghost of Tsushima is obtainable for the PlayStation 4 and is playable on PS5s with a “game boost.” A film adaptation can also be in growth.