Capcom producer Tsuyoshi Kanda has revealed that the writer didn’t make the choice to launch Resident Evil Village on the PlayStation 4 and Xbox One till after the title was introduced. Speaking to IGN, he stated that the sport would have skipped last-gen consoles had it not been of “sufficient” high quality.

We developed Village as a recreation for next-gen {hardware}, however so as to make it accessible to extra gamers, we went by a variety of trial and error to in some way present a comparable expertise on last-gen {hardware}. In the top, we have been in a position to ship a high-quality product for last-gen {hardware} as nicely. That being stated, if the standard hadn’t been enough, I don’t suppose we might have launched it.

Director Morimasa Sato added that if Resident Evil Village suffered from vital disparity on last-gen consoles, “it would not have been something we could deliver to players, so we did our best to make sure it would be satisfying on any platform.”

Numerous builders have voiced considerations about cross-gen improvement, arguing that older {hardware} tends to carry improvement again. In he high-profile case of Cyberpunk 2077, CD Projekt RED has repeatedly argued that it’s inconceivable for the PS4 and Xbox One variations of the sport to be on par with the PC model. However, the developer determined in opposition to pulling the plug on these variations regardless of its reservations.

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[Source: IGN]