Electronic Arts snatched (literally) F1 studio Codemasters from Take-Two Interactive in December for a whopping $1.2 billion, and though followers had been skeptical concerning the transfer, the studio appears fairly content material with its resolution.
In an interview with MCV, CEO Frank Sagnier mentioned that given Codemasters historical past with EA, accepting the supply of acquisition from the writer made essentially the most sense, and because of this, the mixing has been fairly easy up to now.
“We are in the process of integrating,” mentioned Sagnier. “The good news is, it’s been way faster than I anticipated. And I could tell you that within just two months, it’s amazing how much we’ve integrated so quickly. And in all departments. It’s like the glove fits perfectly, like we found our Cinderella shoe, it is a perfect fit!”
In the identical interview, EA CEO Andrew Wilson reiterated that it’ll deal with Codemasters like a separate entity throughout the firm, and the studio will retain its independence like Respawn Entertainment has.
“Similar to Respawn, our orientation isn’t to come in and take over Codemasters; our orientation isn’t to come in and turn Codemasters into another Electronic Arts studio; our orientation is around the provision of opportunity,” Wilson instructed MCV. “This industry is all about amazing, creative talent. And we see little upside in the indoctrination of that amazing creative talent. But we do want to provide them access to the things that we get by virtue of our position in the industry.”
Codemasters’ subsequent recreation, F1 2021, will launch on July 16th.