Hearings within the massive Epic versus Apple lawsuit are underway, and whereas it’ll be a while earlier than we see what this implies for the way forward for app shops and the normal 30% lower that Epic goals to take down, the trial is making quite a few bits of beforehand confidential info out there to the general public. Including, for instance, the precise worth paid to make Borderlands 3 a timed Epic Games Store exclusive.

According to an internal Epic financial review from October 2019, Epic paid a complete of $146 million USD to Borderlands 3 writer 2K as a part of the deal that noticed the sport launch completely on the Epic retailer. $115 million of that was for Borderlands 3 itself – an $80 million minimal assure on gross sales, a $15 million advertising and marketing dedication, and $20 million of “non-recoupable fees”.

The remaining $31 million went to safe two free 2K video games for the shop’s giveaway: Borderlands: The Handsome Collection ($11 million) and Civilization VI ($20 million). It’s price noting that that is excess of the worth Epic had paid for its free PC games as much as that time – the corporate paid WB $1.5 million to present the Batman: Arkham sequence away at no cost, and a few offers noticed Epic pay as little as $45okay for smaller indie titles like Rime.

Within the primary two weeks of Borderlands 3’s launch, the sport reached $100 million in income – greater than sufficient to recoup the minimal gross sales assure. $77 million of that was made on the Epic Store itself (the remainder comes from retail and resellers), and with Epic’s 12% income share, the corporate made $9.2 million off of Borderlands 3 gross sales in these two weeks after launch.

That $9.2 million actually wouldn’t cowl the remaining cost of the deal, although we don’t understand how Borderlands 3 sold in the months that followed ahead of its launch on Steam – possibly additional court docket paperwork will shine a light-weight on that. Epic does disclose that there have been 1.56 million Borderlands customers following the sport’s launch, and 53% of them had been utilizing the Epic retailer for the primary time.

Epic’s aggressive spending on exclusives and freebies signifies that the shop continues to be a money-losing proposition, and the corporate expects that to take additional funding to vary. Epic boss Tim Sweeney says during the hearing that “we have a general expectation of becoming profitable within 3 or 4 years.”

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