Returnal is a mix of issues I’ve seen earlier than, nice concepts from a dozen completely different roguelites and sci-fi video games. But considered one of Returnal’s best callouts is Metroid. Selene, Returnal’s foremost character, is a blonde lady in an ever-evolving house swimsuit. She’s an intergalactic house pilot along with her personal ship. She’s on a solo mission to a darkish, creepy, hostile, alien planet the place she collects bio-technology from the planet’s authentic inhabitants so as to survive. If this rings any bells, it’s since you’ve been on an journey with Samus Aran earlier than.

And but, none of that’s the reason Returnal actually jogs my memory of Metroid. The visible and thematic similarities are straightforward to see, however the first time I moved as Selene, I felt like Samus. That’s as a result of Returnal takes considered one of Metroid’s most underrated gameplay classes to coronary heart: velocity.

A well-recognized creep

In the opening moments of Returnal, I crash on an alien planet. And as soon as I get better, I begin exploring this new world and start to unravel a thriller. Soon, I be taught I’m caught in a time loop. Have I at all times been right here?

The sport performs out like a third-person bullet-hell sport. I run by means of the environments, selecting up higher gadgets and weapons to make my life simpler. I combat native wildlife and dodge by means of waves of colourful power blasts. The fast-paced, giant bullet-dodging harkens again to developer Housemarque’s days on Super Stardust HD and Resogun.

When I die, I retain some foreign money and some key gadgets. I go away every thing else prior to now. I get up again at my shipwreck and head out on one other journey. This is the place Returnal’s personal model of backtracking comes into play. Unlike Metroid, Returnal’s map format is randomized, so I must rediscover the map every time I come again to life.

That want for rediscovery stored me ruminating on Selene’s tremendous sonic velocity.

Speed first

Space pilot Selene, sporting several parasites in Returnal

Image: Housemarque through Polygon

The second I put my palms on the controller and moved Selene in Returnal, I declared “oh, this feels like Metroid,” loud sufficient for my cats to listen to.

Selene moves quick in Returnal. When I contact the controller, she jets ahead at an unnatural velocity, and but I by no means really feel uncontrolled. The approach I float by means of the air with precision and burn by means of rooms in seconds feels extra like Super Metroid than fashionable fast-paced video games like Doom (2016).

Metroid video games, particularly the 2D video games, are well-known for demanding a substantial amount of backtracking. You’ll see a door within the first 20 minutes of a 2D Metroid journey that you just gained’t have the ability to open till your final 20 minutes. Backtracking could be a main ache, however it could be worse if Samus didn’t transfer extraordinarily quick, even earlier than she finds any dash-related upgrades.

You can cowl a number of floor in a short time as Samus, particularly huge open areas the place you don’t usually must cease. It’s a sequence outlined by motion, supplemented by devices that higher put together Samus for her lengthy journey between a number of factors.

Returnal has a special method to backtracking. As Selene, I can teleport between areas I’ve already been to on my present run. I additionally keep sure key gadgets and traversal upgrades, like my grappling hook, between deaths. So as soon as I beat the boss of the primary space, I’ve every thing I must take the portal to the second biome. But as a result of the map will get shuffled at the beginning of every new run, I would like to seek out the portal once more.

Rediscovering a map simply to discover a door I’ve already been by means of might’ve been irritating in Returnal, however Selene’s velocity helps relieve some stress. Minutes after I die, I might be three rooms into my subsequent run, searching down the portal to the subsequent space, sprinting previous bullets. It creates a frantic sprint at the beginning of every run, which helps preserve Returnal thrilling, even on the 20th time I run by means of the identical forest setting.

Hunting for one thing I do know is someplace close by in Returnal feels like looking for that Super Missile door in Metroid that I first encountered six hours in the past. Speed is a facet that Metroid itself toned down within the slower-paced however nonetheless fabulous Metroid Prime trilogy, which exacerbated these sport’s prolonged backtracking sections. It’s fascinating to see Returnal be taught a lot from Metroid Prime’s extra immersive setting whereas additionally digging again to the 2D period to adapt Samus’ tremendous velocity. It wasn’t the Metroid affect I anticipated once I first noticed trailers about Selene’s journey, however it’s the right approach to make every run really feel like a dash towards progress.