Last month, Jade Raymond introduced her newest enterprise. After the collapse of Stadia Games and Entertainment, an inner improvement studio at Google Stadia, Raymond revealed she had moved on from her function because the studio’s Vice President and based a brand new studio known as Haven Studios, partnering with Sony to work on a PlayStation unique. Six further employees members who not too long ago left Stadia have additionally joined Haven.

Raymond based the studio with Sebastien Puel, though he didn’t begin at Haven till this month. Puel was Stadia Games’ General Manager. At the time the studio was introduced, Raymond acknowledged she can be working with “talented game developers I have worked with for years” and he or she’s definitely bringing a few of her more moderen acquaintances together with her. Corey May will likely be Haven’s World and IP Director; he was beforehand Head of Creative Services & Publishing at Stadia Games. Jonathan Dankoff is the studio’s Insights Director, beforehand Staff UX Researcher at Stadia. Pierre-Marc Bérubé will likely be a Software Engineer and he was beforehand a Graphics Programmer at Stadia. Finally, Erwann Le Rouzic and Francis Denoncourt will likely be assuming the roles of Concept Artists. You can most likely guess the place they used to work too.

Before working at Stadia, Raymond started her profession with Sony. She then moved on to EA as an Electric Playground correspondent earlier than occurring to Ubisoft Montreal. She later founded Ubisoft Toronto the place she was government producer on Assassin’s Creed, Splinter Cell, and Watch Dogs. She’d even laid down the framework for a new Splinter Cell title earlier than leaving the studio, one which has by no means seen the sunshine of day. After Ubisoft, Raymond returned to EA the place she was chargeable for leading EA Motive and Visceral Games. She labored on Mass Effect, Star Wars, and a model new “dynamic action-adventure” IP, the latter of which was additionally by no means launched. It was following her tenure at EA that she went to go up the interior Stadia studio.

Haven Studios is engaged on a brand new unannounced IP for PlayStation. While little is thought in regards to the IP, Raymond mentioned they “want to create worlds where players can escape, have fun, express themselves, and find community,” in addition to to “create games that are a haven for players”. Hopefully her new IP fares higher than a few of her earlier titles now that the studio has no “barriers or impediments.”

[Source: ResetEra]