Less than two weeks forward of Guilty Gear: Strive‘s release, Arc System Works has revealed that some of the game’s modes and options have been reduce attributable to manufacturing challenges stemming from COVID-19. However, the developer isn’t removing these modes and options completely as they’ll be patched in later.
During an interview performed by Angelo Dargenio (by way of Rooflemonger), an Arc System Works consultant mentioned that 70 p.c of the event group needed to do business from home because of the pandemic. As a end result, they made the choice to go away out a PlayStation 5-specific graphics mode, some accessibility options, and a tag mechanic amongst different issues.
ResetEra person Neoxon offered a helpful record, which you’ll be able to take a look at under:
- 70% of the ASW workers needed to do business from home attributable to COVID. As a end result, some modes needed to be reduce which will probably be added again in later.
- The tag mechanic discovered in Arcade Mode would be the foundation of a mode coming in the longer term, will probably be unique to Arcade Mode at launch.
- There will probably be a PS5-specific mode that’ll be added in a later replace in addition to quicker loading & a better decision (4K on PS5 vs. 864p on PS4 & 1080p on PS4 Pro).
- Guilty Gear Strive began from scratch, together with issues like sport design & property.
- Accessibility options like customized lighting settings, UI that takes shade blindness under consideration concerning mirror matches, & a complicated voice system for these with visible impairments couldn’t be completed for the sport’s launch, however will probably be labored on for future updates.
Guilty Gear: Strive will launch on June 11th.