The Last of Us Part II‘s co-director, Kurt Margenau, has revealed that the game’s improved haptics included in its recent PlayStation 5 update are literally due to a DualSense firmware replace that was launched again in April.
In a Twitter thread, Margenau defined that he had the chance to offer suggestions to the DualSense technical group a couple of months in the past, which he availed to request improved controller response when the PS5 is in backwards compatibility mode. He requested, and the group delivered. As a consequence, The Last of Us II‘s haptics feel noticeably better.
The DS4 has two different-sized rotating weights inside, and the DualSense has two weights that move forward and back and can express frequency and amplitude at extremely high fidelity and low latency (almost like a speaker). So the controller firmware in the DualSense has to receive the ‘old’ indicators that should spin up a motor (which has a lot larger latency), and emulate the ensuing FEELING within the controller utilizing a totally totally different mechanical methodology. This consists of accounting for all of the timing variations within the authored rumble that’s built-in when designing for the DS4, and emulating the inherent variation and ‘rumbly’ feeling that comes with a rotating motor. This is all performed contained in the controller with out the sport code altering in any respect.
Margenau went on to thank Product Manager Toshimasa Aoki and the DualSense technical group for making all of this potential.
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