Hazelight Studios’ co-op title It Takes Two has offered two million copies because it was launched lower than three months in the past. The studio thanked their followers for the eagerness they’ve proven for the critically-acclaimed title that we referred to as “a must play for gamer couples“.

The studio revealed the news on Twitter in a message to fans. Hazelight’s founder Josef Fares also commented that this meant four million players had tried out the game as the title can only be played in co-op.

The game tells the story of Rose and her two parents, May and Cody, who are about to go through a divorce. In an attempt to stop the split, she creates two dolls that represent her parents and they magically come to life. Two players assume the roles of May and Cody as they work together to solve their problems and fix their broken relationship before they can return to a human form. While the game does not have “collectibles and other shiny shit”, it does have loads of Easter eggs to search out together with a recording of Fares’ notorious rant about the Oscars.

It Takes Two had already reached the spectacular milestone of one million sales again in April, a mere month after the sport’s launch on March 26. The sport was additionally awarded the accolade of PlayStation Players’ Game of the Month for March 2021. Fares has repeatedly confirmed there’s a important marketplace for co-op video games. His final title, A Way Out, has offered almost 3.5 million copies even supposing “not even EA thought it would sell”. Meanwhile, Brothers: A Tale of Two Sons was additionally profitable sufficient to be ported to Xbox One and PlayStation four two years after its preliminary launch on Xbox 360 and PS3. As Fares says, “the important thing was to follow your passion and what you believe in”, one thing he has now confirmed repeatedly to achieve success.