Square Enix published an interview with Final Fantasy 7 Remake Intergrade co-director Motomu Toriyama on Wednesday, detailing one of many franchise’s hottest scenes — the one in Wall Market. In the interview, Toriyama discusses the method that went into the scene — and it’s an excellent learn.
In the unique scene in Final Fantasy 7, Cloud has to placed on a gown and faux to be a lady to get into Don Corneo’s mansion and help Tifa. As Polygon reviewer Carolyn Petit wrote of the remake, “the original game suggested that Cloud’s need to dress as a woman was something to be discussed in shameful whispers,” noting that the “way it mocked the ‘manly’ men at the local gym for possessing a feminine wig that Cloud must win doesn’t age very well.”
For Final Fantasy 7 Remake Intergrade, Square Enix modified the scene to incorporate a lavish dance quantity that completed with an elaborate, glamorous makeover for Cloud — a scene that eliminated any unfavourable connotation related to Cloud’s cross-dressing.
“An out of touch joke is turned into a sincere and fun moment of growth and expression in the remake, which is quite a tonal shift from the original game,” Petit wrote. “A tremendously welcome one.”
In Wednesday’s interview, Toriyama spoke to why Square Enix determined to alter the scene, and went in-depth on the design course of. Here are some excerpts:
It’s a really completely different strategy to the unique recreation. Why did you make that call?
Given how well-known the cross-dressing was within the unique FINAL FANTASY VII, we have been conscious that folks would have excessive expectations for the remake. We knew we needed to do it in a means that each lived as much as these expectations, however took fashionable sensibilities into consideration.
For instance, followers today anticipate tales and dialogue in video games to transcend stereotypical depictions of gender. Through Andrea’s strains and the lyrics of the backing monitor, Stand Up, we tried to construct in a constructive and supportive message for Cloud throughout his cross-dressing scene.
So how did you get began with really making the Honeybee Inn present?
First, we determined the general construction of the scene, consisting of the opening present, the three levels of the dance-off, and eventually the ending scene. Alongside this, we got here up with a common define for every half and the way lengthy they’d final.
After this, we began work on the music. Once that was achieved, we started work on the visuals and extra particular particulars. Finally, we started work on the choreography. We gave the choreography group a common overview of what we have been searching for, and the dance present started to take form from there.
The complete scene took a very long time, from the preliminary concept, to composing the music, taking the movement seize, and adjusting the music and motions to suit collectively. I used to be extremely nervous till it lastly all got here collectively!
You can read the full interview at Square Enix’s web site.