Call of Duty: Black Ops Cold War’s new midseason replace is right here, nevertheless it is perhaps a little bit smaller than most gamers anticipate. After some substantial updates within the final couple of patches, Treyarch has determined to take a slower method this time round, retaining most of its steadiness adjustments restricted to Zombies mode and letting the brand new content material be the star of the present.

Even the Zombies adjustments aren’t that sweeping, however they do support two of the mode’s most ignored weapon sorts: melee weapons and sniper rifles. Melee weapons now do 2,500 harm as an alternative of 2,000, and their stage 3 Pack-a-Punch upgrades do 5 occasions extra harm as an alternative of 4. Meanwhile, 5 totally different sniper rifles had varied buffs to attributes like important harm multipliers, inventory ammo counts, and Pack-a-Punch harm.

Chances are, these adjustments gained’t precisely make any melee weapons or sniper rifles into the brand new go-to choices for intense, high-round zombie matches, however they need to at the very least assist them to be a little bit extra viable and price upgrading.

As for brand new content material, Treyarch has proven off the options of season 4 Reloaded a number of occasions already, so we already knew what was coming lengthy earlier than the patch notes. There’s a brand new Zombies map known as Mauer Der Toten, which is about in Berlin and options new weapons and zombies. There’s additionally a brand new submachine gun known as the OTs 9, in addition to the return of Black Ops 2’s traditional map, Rush.

For a take a look at all of the adjustments coming to Call of Duty: Black Ops Cold War, you possibly can take a look at the full patch notes.


Call of Duty: Black Ops Cold War season 4 Reloaded patch notes

Global

Weapons

  • OTs 9
  • New SMG out there through in-game problem in Multiplayer or Zombies, or through distinctive Blueprint model within the Store.
  • Assault Rifles
  • Irons Sights have been pushed out for the next:XM4
  • QBZ-83
  • Krig 6
  • FFAR 1

Features

  • Daily 2XP Token Reward
  • New Daily 2XP Token Reward can now be earned by finishing your first Daily Challenge of the day in Multiplayer or Zombies.
  • Return every day for a brand new 2XP or 2X Weapon XP Token Reward.
  • You can solely earn one 2XP Token per day. If you don’t full a Challenge that day, you’ll miss out on that day’s 2XP Token reward.

Prestige Shop

  • Weapon Blueprints
  • New content material out there within the Prestige Shop, together with the “Dark Horse” SMG Blueprint and “Confrontation” assault rifle Blueprint.

Challenges

  • Addressed a problem the place Challenges that require kills via surfaces wouldn’t constantly monitor kills.

War Tracks

  • Addressed a problem that would stop gamers from toggling War Tracks on and off whereas in a car.

High Resolution Texture Packs (PlayStation 5)

  • PlayStation 5 gamers could have excessive decision textures moved to opt-in downloadable packs for Multiplayer, Zombies, and Dead Ops Arcade 3. These will not be put in by default, and gamers might want to obtain these packs for one of the best visible expertise going ahead.
  • Upon boot-up, gamers might be prompted to put in the packs or cancel the obtain. If the participant cancels, these packs might be out there for obtain through the in-game Store.

Zombies

“Mauer der Toten”

  • New round-based Zombies map out there at no cost in Season Four Reloaded.

Enemies

  • New enemies in “Mauer der Toten”: The Disciple and Tormentors.

Main Quest

  • Main Quest coming to “Mauer der Toten” beginning at 10AM PT July 15th.

Perks

  • Mule Kick
  • New Perk out there within the Mule Kick Perk Machine in “Mauer der Toten” and in Der Wunderfizz in “Die Maschine,” “Firebase Z,” and Outbreak.
  • Base skill: Carry a 3rd main weapon.
  • Skill Tier I: Crafted Equipment grants an extra Equipment if ready.
  • Skill Tier II: All enemies have a small likelihood to drop ammo.
  • Skill Tier III: Stowed weapons slowly refill ammo from inventory.
  • Skill Tier IV: 25% likelihood to maintain non-retrievable Equipment when used.
  • Skill Tier V: Third main weapon is recovered when repurchasing Mule Kick.

Wonder Weapons

  • CRBR-S
  • New Wonder Weapon out there completely in “Mauer der Toten.”
  • Base pistol weapon with three Mod Kit variants.
  • Zombies killed with any model of the weapon have an opportunity to drop one of the three Mod Kits.
  • Equipping a Mod Kit will convert the weapon to 1 of its variant varieties.

Equipment

  • LT53 Kazimir
  • New Tactical Equipment that may be discovered as a drop or crafted on the Crafting Table in round-based maps and Outbreak.
  • When deployed, creates a portal that pulls in enemies.
  • Players who bounce into the portal might be teleported to a different location.
  • Damage Scaling
  • Equipment harm will now scale evenly to be extra constant of their skill to kill enemies.
  • Addressed a problem the place sure Equipment was doing extra harm than supposed on direct impacts.

Gameplay

  • Enemy Health Cap Reductions
  • Zombies: Reduced to +100% at excessive rounds (down from +300%)
  • Specials: Reduced to +50% at excessive rounds (down from +100%)
  • Elites: Reduced to +25% at excessive rounds (down from +100%)
  • HVTs: Reduced to +10% at excessive rounds (down from +100%)
  • Enemy Armor Durability Reductions
  • Reduced well being of armor for Medium and Heavy zombies by 30%.
  • Essence
  • Addressed a problem the place gamers have been spawning with 1000 Essence in round-based maps as an alternative of 500.

Intel

  • New in-game Dark Aether story Intel out there to find in “Mauer der Toten” and Outbreak.

Challenges

  • Added new Zombies Challenges for “Mauer der Toten,” together with a brand new Dark Ops Challenge.
  • Addressed a problem the place the Season Four “Staycation” Challenge could possibly be accomplished on the unsuitable spherical.

Support

  • Damage from Support objects will now scale evenly to be extra constant of their skill to kill enemies.

Field Upgrades

  • Frost Blast
  • Frost Blast harm will now scale evenly to be extra constant in its skill to kill enemies.
  • Energy Mine
  • Energy Mine harm will now scale evenly to be extra constant in its skill to kill enemies.
  • Aether Shroud
  • Addressed a problem with Aether Shroud Tier V the place activating its second cost whereas its first cost was already energetic would end in failing to build up subsequent expenses.

Features

  • Dynamic Wall Buys
  • Wall Buy weapons in all round-based Zombies maps will now have an opportunity to extend in rarity on the finish of each fifth spherical, giving gamers extra weapon choices to select from because the rounds go up.
  • Rarities can enhance all the way in which to Legendary.

Trials

  • Additional weapons can now be obtained as Trials Rewards.

Weapon Unlock Challenges

  • OTs 9
  • Added new Weapon Unlock Challenge for Zombies for the OTs 9 SMG.

Weapon Tuning (Zombies Only)

  • Melee Weapons
  • Increased Pack-a-Punch base harm from 2000 to 2500.
  • Increased Pack-a-Punch Level Three harm multiplier from 4.Zero to five.0.
  • Sniper Rifles
  • Swiss Ok31
  • Increased important harm multiplier from 3.5 to 4.5.
  • Increased Stock Ammo from 42 to 60.
  • SWISS KH3353 (Pack-A-Punched)
  • Increased important harm multiplier from 3.5 to 4.5.
  • ZRG 20mm
  • Increased important harm multiplier from 3.5 to 4.5.
  • Increased Stock Ammo from 24 to 30.
  • Head Cannon (Pack-A-Punched)
  • Increased important harm multiplier from 3.5 to 4.5.
  • Increased Stock Ammo from 64 to 72.
  • Sniper Rifle Charlie
  • Increased max harm from 150 to 175.
  • Increased Stock Ammo from 30 to 50.
  • Anathema (Pack-A-Punched)
  • Increased max harm from 300 to 350.
  • Pelington 703
  • Increased max harm from 250 to 275.
  • Increased important harm multiplier from 4.Zero to five.0.
  • Pellegrino della Morte (Pack-A-Punched)
  • Increased max harm from 500 to 550.
  • Increased important harm multiplier from 4.Zero to five.0.
  • LW3 – Tundra
  • Increased important harm multiplier from 3.5 to 4.0.
  • Increased Stock Ammo from 30 to 35.
  • Permafrost (Pack-A-Punched)
  • Increased important harm multiplier from 3.5 to 4.0.
  • Increased Stock Ammo from 70 to 90.

Stability

  • Addressed stability points associated to the Orda and Mimic.
  • Addressed stability points associated to Trials Challenges.

Outbreak

  • Enemies
  • Increased likelihood for Ronald Raygun to spawn in Outbreak.
  • Regions/Objectives
  • Region and Objective order will not loop as soon as all mixtures have been performed when progressing Regions.
  • Stability
  • Addressed stability points associated to Fishing in Outbreak.
  • Addressed stability points associated to utilizing the rappel traces in Outbreak.

Dead Ops Arcade 3

  • Playlists
  • Added new First Person Solo Advanced Start playlist.
  • Gameplay
  • Players ought to now see a greater variety in bonus room distribution.
  • Adjustments to factors awarded for Gladiator and Warden kills.
  • Minor changes to merchandise spawns.
  • Doubled Egg pickup base well being.
  • Increased Golden Egg well being by 40%.
  • Reduced Egg hatch cycle in order that Eggs now hatch quicker.
  • Eggs at the moment are much less jumpy, and shouldn’t bounce as excessive or as far normally.
  • Mama’s “Armory Basket” has been positioned.
  • Closed varied exploits.
  • Stability
  • Added stability fixes to additional stop “Charlie 285 Military Gorilla” errors.

Onslaught (PlayStation)

  • Maps
  • Modes
  • Onslaught Accelerated mode now out there.Dark Aether orb by no means stops transferring, and enemies by no means clear or cease spawning.
  • Orb transfer velocity is decreased to a constant slower worth in comparison with its regular common velocity.
  • Orb fill bar is eliminated on this mode.
  • Because the orb can’t be stuffed, it doesn’t explode and wipe out enemies, and there are not any pauses in motion.
  • Enemies killed enhance the velocity of the orb for a small interval. Each kill will increase orb motion velocity by 50% for Three seconds. This impact stacks with a number of kills.
  • Elite Surge Waves nonetheless spawn on each third wave.
  • Challenges
  • Unlock the “Chemtaminate” LMG Weapon Blueprint by surviving 20 accelerated Surges in Onslaught Accelerated.

Featured Playlists

  • Outbreak
  • Mauer der Toten [NEW]
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PlayStation)
  • Onslaught Accelerated (PlayStation) [NEW]
  • Onslaught Containment (PlayStation)
  • Onslaught Rush (PlayStation) [NEW]

Multiplayer

Maps

  • Rush (6v6)
  • New map added to Multiplayer rotation in 6v6 modes.

Modes

  • Capture the Flag [NEW]
  • New mode added to Multiplayer.
  • Capture the enemy’s flag and return it to your property base whereas defending your flag from the enemy workforce.
  • The workforce with the very best numbers of captures on the finish of the match wins.
  • Cranked Team Deathmatch [NEW]
  • New mode out there within the Cranked Moshpit playlist.
  • Eliminate enemies to grow to be Cranked and earn buffs.
  • Cranked Kill Confirmed [NEW]
  • New mode out there within the Cranked Moshpit playlist.
  • Eliminate enemies and decide up their dropped tags to grow to be Cranked and earn buffs.
  • Multi-Team (All Modes)
  • Addressed a problem that allowed gamers to make use of Equipment instantly after exiting the infil aircraft.
  • Increased Radiation Vest safety quantity.
  • Multi-Team Elimination
  • Weapons dropped by eradicated enemies will now be thought-about loot, permitting for simpler pickups.
  • Equipment and Field Upgrades will now be dropped on demise.
  • Improved visibility of Supply Drop smoke marker.

Scorestreaks

  • Nuke (30 Kills)
  • Nuke Scorestreak from Cranked Hardpoint now requires a Nuclear Medal (Kill 30 enemies with out dying) and is now out there in all modes besides the next:League Play and CDL variants
  • Multi-Team modes
  • Party Games (Prop Hunt, Gun Game, Sticks and Stones, One within the Chamber)
  • Gunfight

Featured Playlists

  • Rush 24/7 [NEW] (Also out there in Hardcore)
  • Capture the Flag [NEW]
  • Cranked Moshpit [NEW]
  • NukeJacked 24/7 (Also out there in Hardcore)
  • Party Games
  • Face Off 6v6
  • Gunfight Blueprints
  • Snipers Only Moshpit
  • Multi-Team Moshpit

League Play

Maps

  • Removed Standoff from CDL Hardpoint map rotation.

Skill Divisions

  • Addressed a problem that would stop gamers from having the ability be promoted or demoted to the suitable Skill Division.