Naughty Dog has marketed a recent batch of job vacancies for the month of July, lots of that are aimed in direction of increasing its multiplayer improvement group.

11 of the brand new job vacancies are listed particularly for multiplayer.

“We are looking for an experienced, creative, and collaborative Monetization Designer to help us build an incredible, player-friendly economy,” reads one job description. “This position will have the opportunity to be highly innovative and make their mark by developing a best-in-class economy system from the ground up. The role will focus on in-game initiatives to increase revenue and conversion while maintaining a strong player-first value system.”

The aforementioned place is for a similar standalone multiplayer project that we reported earlier than. Although the job descriptions don’t point out it, the sport is presumably The Last of Us Part II‘s multiplayer.

“Design sustainable monetization systems in line with the game’s vision, collaborating with key stakeholders to ensure these systems are integrated into the core gameplay features,” the job commercial continues. “Promote a holistic monetization strategy with the goal of improving retention, increasing in-game revenue and lifetime value, while respecting the player experience.”

Naughty Dog additionally talked about that the incumbent might be collaborating with design and artwork groups to create in-game gadgets, usually updating the in-game retailer, and growing taxonomy. The studio is searching for somebody who ideally has expertise in constructing monetization programs from scratch.

We’ll replace our readers when now we have extra info.