NoClip’s new documentary delves deep into Bluepoint Games’ technique of remaking basic PlayStation video games, particularly the current Demon’s Souls remake launched on PS5 in 2020. Noclip, the group behind many high-quality online game documentaries that includes the whole lot from Half-Life to Final Fantasy XIV, spoke with varied members of Bluepoint Games and Japan Studio for the documentary.
The hour-long documentary covers many facets of the remake, from technical and gameplay modifications to how Bluepoint Games’ strategy to remaking basic video games similar to Demon’s Souls, Shadow of the Colossus, and the Uncharted collection. “The way we like to structure [remakes] is to basically get the package that the original game developer delivered to, in the case of Demon’s Souls, for the PlayStation 3, and from there we’re able to extract all the data” says Peter Dalton, Technical Director at Bluepoint. If they’ll’t get the engine or rendering supply code, Dalton says, Bluepoint will substitute and improve them from the bottom up.
After getting the sport right into a newly-built triple-A engine for the PS5, the studio can then work on bettering the sport’s fashions and artwork by extracting the property immediately from the unique disk in addition to utilizing supply information every time obtainable. According to President of Bluepoint Games Marco Thrush, Sony truly translated all the authentic Japanese design paperwork from Demon’s Souls’ improvement. By doing so, Bluepoint ensures that they obtain full parity with the unique PS3 model.
Faithfulness to the unique sport isn’t the one vital side, nonetheless. From the redesign of the unique Boletaria Castle space, the place the studio transformed the fortress’s structure in addition to smaller particulars like dragon imprints and Dragonfire results, Bluepoint states that in addition they made varied modifications to enhance upon the gameplay expertise. Another instance given was the bosses who, after the participant defeats them, now briefly reveal the ghostly type of the demons’ previous selves. Japan Studio’s Gavin Moore commented on the modifications made, stating:
When you do a remake, it’s not what the participant truly performed. It’s how they remembered the sport. And you’re at all times attempting to construct the sport to their expectations. Their reminiscences of the sport are much better than the sport ever was as a result of all of it turns into this superb world inside your head. It’s like studying a e-book, principally.
There’s tons of extra data for Demon’s Souls followers to parse by way of, after all, such because the design selections behind the Flamelurker boss struggle. You can try the total video beneath:
Recent rumors say that Bluepoint Games has been acquired by Sony, because of a leak when Returnal developer Housemarque’s acquisition was introduced. Sony has yet to officially confirm the acquisition nonetheless, and Bluepoint maintains that it is an independent studio at this time.