Nearly six years after Rainbow Six Siege launched Ubisoft’s shooter continues to draw in players in record numbers, which is why it’s extra vital than ever that Siege’s training modes are up to date. However, the crew “don’t have anything major planned” for the present Training Grounds and Situations, however is invested in creating instruments for “operators, weapons, and gadgets”.

Rainbow Six Siege’s developer has been promising a dedicated training mode of some sort for a long time now, and whereas the sport does boast Training Grounds and Situations modes for brand spanking new gamers to check out they’re very fundamental – and most significantly, have not been up to date to mirror Siege because it at the moment is, or how gamers truly play the sport.

We spoke with affiliate sport director Aurélien Chiron about this difficulty, and it sounds just like the Siege crew isn’t proud of the present training choices both. “Training Grounds and Situations are not a great tool for onboarding,” Chiron confirms. “We don’t have anything major planned for them apart from some difficulty tweaks.”

Fortunately, Chiron provides that whereas Training Grounds and Situations aren’t getting an improve, higher PvP training is in the works. “We want to focus on the PvP side of Siege, which is the core experience. We prefer to invest in training tools that improve the learning curve, so players can test operators, weapons, and gadgets, and learn maps more quickly.”

More particularly, Chiron additionally says that the crew “are still working on a shooting range feature for Siege.” Fans might keep in mind that, again in April, Ubisoft introduced a partnership with Aim Labs to create “training solutions” for Siege, however Chiron says this “doesn’t impact” their work on the taking pictures vary “at all” – however does admit that it’s nonetheless too early to speak about it.

Also from the Siege interview, sport director Aurélie Débant confirms that the crew are “working to solve issues” around the game’s prone and crouch mechanics, particularly crouching “being too quiet”. Too proper – this isn’t Splinter Cell, after all.

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