Bungie’s Destiny Showcase on Tuesday revealed a ton of thrilling information for Guardians. Destiny 2 has quite a bit coming to it over the following few years, with crafting, three expansions, a brand new weapon sort, reworks for current subclasses, the return of Gjallarhorn, and a continuation into an entire new story after 2024’s The Final Shape growth. But the showcase’s most important announcement got here and went in a flash: Starting this December, Destiny 2 gamers will get a brand new raid or dungeon each three months.

Destiny’s raids take six gamers to new areas and pit them in opposition to puzzle-filled arenas or big bosses. Dungeons provide an identical expertise for a Fireteam of three. They’re persistently the perfect and most difficult experiences Bungie places out, they usually’ve rewarded gamers with a number of the most iconic weapons within the collection’ historical past. But extra importantly, they provide Guardians a tangible purpose to go online and sustain with their mates each Tuesday.

For me, previous seasons of Destiny have lived and died not by their seasonal actions, however by the raids and dungeons hooked up to them. Season of Arrivals final summer season supplied good content material by itself, but it surely was the same-day Prophecy dungeon that stored my consideration for weeks. That inevitably led to me enjoying extra of the sport’s different modes as nicely.

Season of the Splicer, the most current one in Destiny 2, didn’t have seasonal content material that I beloved, but it surely launched alongside the revised Vault of Glass raid. Because of the raid, I discovered myself logging into Destiny 2 weeks after the seasonal story was full. In seasons the place nothing just like the Vault of Glass or a brand new dungeon seems — reminiscent of Season of the Worthy final 12 months — I barely have interaction with the sport past my weekly quests and the most recent season go. And meaning I miss out on “friend time” with my Fireteam.

Destiny’s raids have all the time made it particular. It was the Vault of Glass that saved the unique Destiny’s mediocre launch by setting the sport other than titles like Borderlands. The Vault of Glass gave gamers one thing to aspire to by providing significant, cooperative endgame missions that rewarded the most devoted Guardians. It’s this sort of content material that most video games in Destiny’s orbit fail to maintain up with.

The authentic Tom Clancy’s The Division didn’t have the extent of endgame missions that gamers had been in search of, and whereas The Division 2’s raids are fairly good, it took the collection years to catch up. Marvel’s Avengers developer Crystal Dynamics has launched three new heroes prior to now 12 months, however only a few individuals are speaking in regards to the sport’s noncampaign missions, which are supposed to preserve gamers busy within the interim. Even World of Warcraft, with its sprawling raids, has left gamers in a content material drought for greater than a 12 months on earlier events.

Destiny gamers aren’t any strangers to content material droughts, however Bungie’s new initiative may change the whole lot. Destiny is at its greatest when gamers have one thing to achieve for and run by way of each week, and raids and dungeons act because the strongest adhesive for my good friend group and for devoted Destiny gamers as an entire. Social video games of this ilk lose a vital aspect with out mates to play with. Long durations of sport time with out pinnacle content material to problem the most invested gamers are detrimental to a sport on a systemic degree in addition to a social one: Friends slip away, after which discover that it’s been months since they’d a purpose to group up.

If Bungie can proceed this new philosophy and hit its quarterly objectives by way of The Witch Queen, Year 5, and past, it’ll be an unprecedented boon not just for endgame gamers, however for the communities that Destiny fosters. My days of taking eight-week breaks from Destiny (and from my raiding mates) will disappear. And to me, that’s extra thrilling than any particular person growth.