While EA receives fairly a little bit of flack for a few of their games and practises, they’ve not too long ago been engaged on making games extra accessible to these of you with disabilities or medical points. Today, the corporate introduced that their patented accessibility system is now free for everybody to use in their video games, marking a giant step ahead in serving to players with varied disabilities get pleasure from and profit from video games, extra so than they’d in the previous. These medical points or disabilities apply to these with varied imaginative and prescient, listening to, talking or cognitive points. The shared EA accessibility patents are as follows and the corporate says extra might be added in the longer term:
- Contextually Aware Communications Systems in Video Games (Patent No. US 11,097,189), which incorporates Apex Legends’ extensively praised Ping System.
- Systems and Methods for Automated Image Processing for Images with Similar Luminosities (Patent No. US 10,118,097 and CN 107694092), which helps tackle color imaginative and prescient deficiencies.
- Contrast Ratio Detection and Rendering System (Patent No. US 10,878,540), which covers a system that robotically detects and updates subpart distinction rations — once more, serving to with visibility.
- Personalised Real-Time Audio Generation Based on User Physiological Response (Patent No. US 10,790,919), which covers know-how that performs personalised music based mostly on a consumer’s listening to points. While patented, this has not but been developed by EA.
Here’s what EA’s govt vp of Positive Play, business and advertising and marketing Chris Bruzzo informed GamesIndustry.biz
“We want to encourage this, we want to be bringing others along. It’s like ‘Here’s some technology that we’ve invented, and has value in the world — what have you got?’ Let’s contribute and [freely] licence these innovations to each other to the greater good of players everywhere.”
EA’s Chris Bruzzo
“It’s reported that 15% of the global population has some disability that would impair their ability to play our games the way others can. So it’s a pretty big and important area for us to consider.
“But then you get to the next level of accessibility which is ‘Well, what about everyone else who maybe doesn’t have as direct a disability or something that’s holding them back, but in general are feeling that games aren’t accessible?
“I think that’s the biggest question, and to be honest I don’t think our work will ever be done as an industry in that, but there are some very important things that are happening now.”
EA’s Chris Bruzzo