The ridiculously-eagerly-anticipated Elden Ring will likely be getting correct ‘from anywhere’ fast travel for the primary time in a From Software title, based on a brand new interview – which additionally reveals that the developer is basing Elden Ring’s combat on Dark Souls 3, relatively than the “steady, deliberate” type of earlier video games.

In an interview with Ungeek, From Software’s Yasuhiro Kitao reveals a load of attention-grabbing new particulars about Elden Ring. First and foremost is the affirmation that the sport could have fast travel – and it received’t simply be the checkpoint-to-checkpoint kind of earlier From Software video games, as gamers can now warp from anyplace.

“The player is able to open their map anywhere on the overworld,” explains Yasuhiro Kitao, “outside of the dungeons, and select a previously discovered checkpoint – a Site of Lost Grace – and warp back to there”. This is as a result of “expansive” nature of Elden Ring’s new open-world, which is the largest From Software has ever created – and Kitao says From is aiming to “make it as dense as possible” so areas received’t simply be empty house.

Kitao additionally talked concerning the recreation’s combat. While it has previously been described as “fundamentally different” from the Dark Souls collection based on director Hidetaka Miyazaki, Yasuhiro Kitao says that the “speed of combat is closer to Dark Souls 3” – relatively than the “steady, deliberate combat speed” of the primary two Souls video games.

Kitao provides that the “speed and aggression” first launched in From’s Bloodborne, and refined in Dark Souls 3, is getting used “as a base, sort of a starting point for [the combat in] Elden Ring” by the developer.

There’s so much nonetheless to study Elden Ring, it appears, even with the game’s January release date fast approaching. It’s got a Steam page now, not less than, so we are able to cease pinching ourselves to substantiate it’s actual. Who is aware of, we may even get that PC version of Bloodborne we’ve all been craving.

{“schema”:{“page”:{“content”:{“headline”:”Elden Ring has ‘from anywhere’ fast travel and Dark Souls 3-style combat”,”type”:”news”,”category”:”elden-ring”},”user”:{“loginstatus”:false},”game”:{“publisher”:””,”genre”:”RPG”,”title”:”Elden Ring”,”genres”:[“RPG”]}}}}