Halo Infinite’s artistic director on Thursday sought to reassure followers who had been disillusioned that Wednesday’s Gamescom: Opening Night Live presentation didn’t present any of the sport’s campaign, and are involved its absence means one thing’s incorrect.
It isn’t, wrote Joseph Staten of 343 Industries. “I’ve played Infinite’s Campaign multiple times,” he stated. “But every time I do, I always find something new, tucked away on Zeta Halo. … No matter how many times I play, Halo Infinite remains, fundamentally, super fun to play — and we’re very eager to share all the fun with you through captured gameplay, trailers, and other content once we get this plane safely on the ground.”
Staten stated the campaign wasn’t proven as a result of 343 builders are exhausting at work in “shutdown mode,” which implies mission-critical duties associated to ending a feature-complete sport. “For Campaign, that means putting maximum effort into ensuring the wide-open, adventure-filled experience you’ll all get to play on Dec. 8 is as great as it can possibly be,” Staten stated. “And gameplay demos and trailers not only take a huge amount of effort to do well, they also take cycles away from bugs and other shutdown tasks.”
Halo Infinite as an alternative obtained a multiplayer trailer at Opening Night Live, revealing a new character who will be a part of the sport through the first multiplayer season, which begins after its Dec. eight launch. 343 Industries has harassed that Halo Infinite’s campaign and multiplayer (which can even be free-to-play) will launch collectively, whereas its cooperative campaign and Forge map-making mode should look ahead to a later replace.
“I hope all of you take comfort from the fact that, honestly, I can’t wait to get back home, fire up the build, and hit ‘Continue’ on the Campaign,” Staten instructed followers. “But for now, it’s focus-time in the cockpit as we stick the landing.”
343 Industries lastly introduced Halo Infinite’s launch date on Wednesday. The sixth most important chapter within the Halo saga was introduced in the summertime of 2018 and initially anticipated to launch with the Xbox Series X in November of final yr. But delays brought on by the COVID-19 pandemic (and a gameplay trailer that didn’t go over so properly) helped push the sport out of that launch window and into 2021.