The subsequent recreation from Firaxis’ XCOM team is about in an obscure nook of the Marvel Comics universe. Titled Marvel’s Midnight Suns, growth of the turn-based role-playing recreation is led by Jake Solomon, designer of XCOM: Enemy Unknown and XCOM 2.

The huge draw listed here are the heroes and antiheroes, a lot of whom have by no means labored collectively earlier than in any earlier Marvel storyline. Firaxis confirmed that Iron Man, Captain America, Captain Marvel, Doctor Strange, Blade, Nico Minoru, Magik, Robbie Reyes as Ghost Rider, and Wolverine will all be playable. There can be a complete of 13 allied heroes in all, drawn from the Avengers, X-Men, Runaways, and past.

Revealed Wednesday at Gamescom 2021, writer 2K Games plans to deliver Marvel’s Midnight Suns to Nintendo Switch, PlayStation 4, PlayStation 5, Windows PC (by way of Steam and the Epic Game Store), Xbox One, and Xbox Series X in March 2022.

Polygon sat down with Solomon forward of time to be taught extra concerning the formidable new recreation.

Lilith stands triumphant on a rocky outcropping, flame and smoke shining behind her.

Lilith, Mother of Demons, as portrayed in Ghost Rider vol. 2 #28 in Aug. 1992.
Image: Howard Mackie, Andy Kubert, and Joe Kubert/Marvel Comics

The Rise of the Midnight Sons arc started in 1992 with a sequence of Ghost Rider comics. In it, a rogues gallery of anti-heroes, together with Dr. Strange, Frank Drake, Morbius, Jonny Blaze, and Blade, should come collectively with the intention to cease Lilith, Mother of Demons, from taking on the world. Solomon instructed Polygon it’s his favourite arc from that interval of Marvel Comics historical past, however the recreation itself wasn’t actually his thought.

“It was Marvel that reached out to us after we made XCOM 2,” Solomon stated. “When I had a call with the Marvel team, there was an executive vice president from Marvel on the call and they had very specific feedback about [that game’s notorious] finale mission, and a bunch of people started chiming in, and I was like, well, these guys are actually really are big fans. Right away, they understood the kind of games we make.”

During the course of the sport’s design, Solomon stated that his team needed to throw away most every little thing that had come earlier than.

“There are zero mechanics shared between XCOM and the Midnight Suns,” Solomon stated.

In Marvel’s Midnight Suns, gamers will tackle the position of The Hunter, an all-new character designed in partnership with Marvel Comics. The Hunter is there to face in for the participant, and can be extremely customizable in each look and fight skill. Solomon stated that there are over 40 totally different superpowers accessible to the participant throughout a large spectrum — from gentle (mirroring essentially the most conventional of the superheroes within the recreation, like Iron Man and Captain America) to darkish (mirroring extra occult anti-heroes reminiscent of Ghost Rider and Blade).

Lilith, with intense green eyes, stares out of the frame.

Image: Firaxis Games/Marvel Comics

Players will embark on turn-based missions with three different superheroes. They and their compatriots’ abilities will degree up and enhance over time. How these abilities are superior is probably the most important departure from the XCOM franchise. In between missions, gamers can have free rein to discover The Abbey, an all-new headquarters space designed in partnership with Marvel Comics, and its grounds. Solomon stated gamers will discover it in third particular person, utilizing their time to develop relationships with the opposite superheroes.

“Robbie Reyes, the new Ghost Rider — he may want to play video games. Captain Marvel may want to go spar with you. Tony Stark may want to go play cards,” Solomon stated. “You choose how to hang out with them, choose how you talk with them, give them gifts. There are [also] social clubs around The Abbey that you can join, and that affects your friendships with heroes. […] Some of these are pretty lighthearted [since] the story is dark enough.”

As the newly resurrected Hunter, gamers are the one ones able to stopping Lilith and her minions from destroying the world. But, whereas the stakes are excessive, the sport won’t embrace permadeath — yet one more departure from the basic XCOM components.

The Hunter, shown here as a women.

Image: Firaxis Games/Marvel Comics

The hunter opens a portal on a city street. Flaming enemies are all around.

Image: Firaxis Games/Marvel Comics

An enemy with horns, His flesh is cracked, with a green glow showing through. Other flaming enemies lurk in the background.

Image: Firaxis Games/Marvel Comics

“We don’t have permadeath because the fantasy is very different,” Solomon stated. “The fantasy in XCOM is the fantasy of soldiers holding on for dear life against a superior enemy. And in Midnight Suns very, very quickly — early on — I realized that the superior enemy in this game is the superheroes. So instead the bad guys are terrified of you.”

Focusing fireplace with the intention to take down a single highly effective enemy was key to conquering the puzzle-like missions in XCOM and XCOM 2. This time round, gamers can be taking down a number of enemies at a time with highly effective assaults which have a a lot bigger affect and vary than conventional plasma or laser weaponry. Solomon stated gamers may even be interacting extra with the setting, leaping off automobiles, knocking down gentle poles, and kicking objects all the way in which throughout the map.

“You’re doing these very large moves, these epic moves, and so the mechanics are just completely different,” Solomon stated, “which results in you still scratching the same itch, because it is turn-based tactics combat where you’re controlling the team. But the fantasy is very different. And that means the mechanics are 100% different.”

Solomon stated that high-flying model of fight wasn’t initially within the recreation. Over two years in the past, his team sat right down to create one thing that hewed a lot nearer to the unique XCOM components. But the theming of the sport itself and the characters on the map demanded that they modify course, ultimately creating one thing very totally different. In reality, when refactoring the gameplay, his team spent numerous time hacking collectively their very own tabletop recreation with an assortment of collectible HeroClix figures between them.

“That was surprising and terrifying in the beginning,” Solomon stated, “to realize like, ‘Oh man, we’ve gotta do a whole different game.’ But it’s cool, because it gives you this different feel than XCOM, for sure.”

Today’s announcement was accompanied by an elaborate CGI trailer. Firaxis plans to indicate gameplay for the primary time on Sept. 1.