PlayStation Studios boss Hermen Hulst has mentioned that Sony is a “truly global” firm with “uniquely different creators” and growth capabilities in a number of international locations.

Speaking to Game Informer, Hulst reiterated that PlayStation Studios’ variety is its energy, and the explanation why the corporate is ready to launch a wide range of experiences.

“All studios have their own name; they all often have their own technology,” Hulst added. “They have their own style, which I nurture. I like that diversity.”

Despite being completely different, the studios work effectively collectively when they should, and share concepts.

“We share a lot of ideas, sometimes we share technology with each other,” Hulst continued. “We try to make each other better and strive for making the best possible games and upping the quality at all times.”

To illustrate this, Hulst quoted the instance of Team Asobi, who tinkered with the PlayStation 5’s DualSense for Astro’s Playroom, and with the 80 prototypes that it created, the group did a roadshow for different PlayStation studios.

“We’re a truly global organization, developing in Japan, Europe, and America,” Hulst concluded. “We are growing PlayStation Studios. We are investing in the amazing teams we have. We are signing up new developers. We continue to focus on quality. We continue to focus on experiences that in my mind are experiences that matter – that sometimes only could have been created by us.”

Sony’s first-party studios at present have 25 titles in growth, over half of that are new IP. Two of probably the most anticipated titles, Horizon Forbidden West and God of War, had been just lately pushed as a consequence of manufacturing challenges stemming from the worldwide pandemic.

[Source: Game Informer]