After taking a break for every week, Call of Duty: Black Ops Cold War and Warzone are again with one other bonus weapon XP weekend starting tomorrow, September 24. Before then, each video games have acquired updates whose major function was to introduce new playlists and minor tweaks.

Having begun simply two days in the past, the Numbers Event continues and will reward gamers with the dual-wield Sai melee weapon in the event that they full all the challenges in a single or the opposite of the video games. Those who’ve already unlocked the weapon could also be to listen to concerning the double weapon XP occasion that begins in each video games at 10am PT tomorrow, September 24. The weekend runs till the identical time on September 27.

The replace for Black Ops Cold War launched new playlists and made a few small tweaks to Zombies. The full patch notes are beneath:

Call of Duty: Black Ops Cold War September 23 Patch Notes

MULTIPLAYER

Featured Playlists

  • Gunfight Tournament [NEW]
  • Rapid Fire Moshpit [NEW]
  • Nuketown 24/7 (Also accessible in Hardcore)
  • Zoo 24/7 (Also accessible in Hardcore)
  • Demolition (Also accessible in Hardcore)
  • 3v3 Gunfight Snipers Only
  • Face Off 6v6 (Also accessible in Hardcore)
  • Party Games
  • Multi-Team

ZOMBIES

Blueprints

  • Addressed a timing subject that precipitated the participant’s weapon to lose perform when making use of a Blueprint a number of instances.

Stability

  • Addressed a uncommon stability subject that might happen when a automobile was broken by Plaguehounds. [Sept. 21]

Featured Playlists

  • Outbreak (Endless and 3 Region)
  • Outbreak Survival [NEW]
  • Mauer der Toten
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade 3
  • Dead Ops Arcade 3: First Person
  • Onslaught (PlayStation)
  • Onslaught Drive-In (PlayStation)
  • Onslaught Diminishing Light (PlayStation)
  • Onslaught Containment (PlayStation)

Meanwhile, Call of Duty: Warzone‘s update makes some tweaks to the new Iron Trials ’84 mode, choose weapons, and attachments. This game’s patch notes are additionally beneath.

Call of Duty: Warzone September 23 Patch Notes

Modes

Iron Trials ’84

The following adjustments are exlusive to the Iron Trials ’84 mode:

  • Buy Stations
    • The Specialist Token has been added
    • Supply Run reductions at the moment are 50% on each merchandise besides Team Redeploy (100%), Loadout Drop Marker (10%), and Specialist Token (10%)
    • The Hardline Perk now offers a 25% low cost to each merchandise besides Self Revive (20%), Loadout Drop Marker (10%), and Specialist Token (20%)

We suspect only a few individuals will be capable of say they’ve bought a Specialist Token. However, we do really feel there is a chance to offer excessive tier Players with extra impactful retailers for his or her hard-earned sources. Additionally, additional enabling buying energy with Hardline is one thing we want to proceed to discover.

  • Contracts
    • Contract Cash rewards (per Player) have been decreased. Multiplier values are unchanged.
      • Recon
      • Scavenger
      • Bounty
      • Supply Run

We acknowledge that this can be a polarizing change, however we really feel it’s a essential one. When we gate entry to Loadouts behind a big price ticket, as is the case, we pressure gamers to proceed shifting across the map. This works to disincentivize tenting. While we don’t anticipate this alteration may have a big impression on essentially the most expert Players – those that keep put and keep away from engagements will discover themselves useful resource strained and shortly falling behind. This is a part of how we subtly encourage map motion and combating. Additionally, we really feel scavenging, being resourceful, and barely scraping by is a part of what provides to the allure and depth of the Trials. This dynamic makes room for, and emphasizes different sides of talent like motion, teamwork, technique, and map information. By delaying Loadout acquisition, we’re additional smoothing out participant energy such that every enhance to it’s rather more noticeable and permits extra room for these secondary skillsets to shine. We will likely be monitoring the mode and Player suggestions intently to make sure this alteration is having the meant impact.

  • Gulag
    • Light Machine Guns (besides the RPD (BOCW)) and all Tactical Rifles have been faraway from Gulag Loadouts.

We really feel an emphasis on Submachine Guns and Assault Rifles higher fits this model of the Gulag.

  • Melee
    • Weapons will now not deal greater than 120 harm per melee hit.
  • Loot
    • Armor Satchel, Gas Mask, and Self Revive drop charges have been decreased
    • Ground Loot XM4 (BOCW) attachments have been up to date
    • Ground Loot Bullfrog (BOCW) attachments have been up to date

The XM4 (BOCW) and Bullfrog (BOCW) Attachments at the moment are extra intently aligned with in style builds.

Bug Fixes

  • Fixed extra collision points with numerous components on Rebirth Island permitting Players to take advantage of/peek/shoot by means of them.
  • Fixed a problem with the Bullfrog (BOCW) that decreased recoil whereas firing.

Weapons

Submachine Guns

  • Bullfrog (BOCW)
    • ADS Speed decreased by 9%
    • Movement Speed decreased by 1%
    • ADS Movement Speed decreased by 2%

The Bullfrog (BOCW) is a real jack of all trades. It has nice Mobility, Effective Damage Range, Handling, and base Magazine Capacity – which might usually act as a free Attachment. These adjustments, together with a Recoil bug repair, will convey the Bullfrog (BOCW) a lot nearer to the competitors. 

  • Shotgun Bravo (BOCW)
    • Maximum Damage Range decreased from 4.5 to three.5 meters
    • Second Damage Range decreased from 8.1 to five.5 meters
    • Third Damage Range decreased from 13.2 to 9.9 meters

The Shotgun Bravo (BOCW) has been extremely dominant as a result of its Effective Damage Range, Magazine Capacity, Mobility, and Rate of Fire. By lowering its Effective Damage Ranges, the Shotgun Bravo (BOCW) will start to really feel extra like a Shotgun and much less like a Sniper.

Attachments

Barrels

  • Krig 6 (BOCW)
    • 19.7” Takedown
      • Horizontal Recoil Control elevated from 8% to 9%
    • 19.7” Ranger
      • Vertical Recoil Control elevated from 8% to 9%
    • 15.5” Contour
      • Horizontal Recoil Control elevated from 4% to five%
      • Vertical Recoil Control elevated from 4% to five%
    • 15” CMV Mil-Spec
      • Horizontal Recoil Control elevated from 8% to 9%
      • Vertical Recoil Control elevated from 8% to 9%

Given the Krig 6’s (BOCW) most up-to-date changes, we felt it was acceptable to extend the effectiveness of its Recoil Control Attachments barely. 

  • AK-47 (BOCW)
    • 18.2” Takedown
      • Horizontal Recoil Control decreased from 11.1% to 10%
    • 20” Liberator
      • Vertical Recoil Control decreased from 11.1% to 10%
    • 18.2” VDV Reinforced
      • Horizontal Recoil Control decreased from 5.5% to 4%
      • Vertical Recoil Control decreased from 5.5% to 4%
    • 20” Spetsnaz RPK Barrel
      • Horizontal Recoil Control decreased from 9% to eight%
      • Vertical Recoil Control decreased from 9% to eight.5%
  • XM4 (BOCW)
    • 13.7” Takedown
      • Horizontal Recoil Control decreased from 11.3% to 10%
    • 13.7” Ranger
      • Vertical Recoil Control decreased from 11.3% to 10%
    • 13.5” Reinforced Heavy
      • Horizontal Recoil Recoil Control decreased from 5.5 to 4%
    • 13.5” Task Force
      • Horizontal Recoil Control decreased from 9% to eight%
      • Vertical Recoil Control decreased from 9% to eight%

[Source: Treyarch, Raven Software]