Different combos of fruits, greens, dairy, and meat may be mixed to create dozens of totally different meals in Eastward — every part from a pasta dish utilizing sandrupe, a native fruit, to a Chinese rice dumpling known as zongzi. Aside from the enjoyable of determining what components make which dish, these meals additionally supply sure well being advantages: Some purely give well being or armor, whereas others give a combine of each with an additional buff, like restored vitality.
Tossed into John’s signature frying pan, components and spices grow to be a method to restore well being and energy. Just how a lot well being and different buffs it provides is set by a slot machine pull — matching at the least two icons means an improve in stats, with three matching icons denoting a excellent high quality. Spices, too, add totally different skills, like elevated protection or boosted assault velocity.
It’s a mechanic that’s so clearly impressed by The Legend of Zelda: Breath of the Wild, each in the music that performs and the approach components simmer and pop in the pan.
“We of course love The Legend of Zelda series, and particularly Breath of the Wild does a great job of creating an effective cooking system; with players dropping different ingredients into the stone pot, the funny cooking animation and relaxing music altogether make it such a fun experience to watch,” Pixpil co-founder and Eastward lead programmer Tommo Zhou advised Polygon.
“Adventuring can be challenging and sometimes exhausting, so watching ingredients bounce around together and turn into a delicious dish feels like a cure,” Zhou stated. “We wanted to prepare this cooking animation to highlight that process, and hope it gives the players (and Sam and John) a nice break from their hard work.”
The slot machine-style minigame that performs earlier than the cooking begins is a twist on a extra typical cooking expertise in video games. There’s a component of shock and the attract of slot machine talent in making a pull, and profitable one will add results to statistics. “We think this randomness adds an equal dose of fun and challenge to the mechanic,” Zhou stated.
Like in Breath of the Wild, Eastward’s cooking mechanic works as a result of it’s easy and simple to grasp, however not with out some thriller and complexity. There’s a actual pleasure in tossing components into a pot and never realizing what you’re going to get, and Zhou stated that’s by design.
“We want to remind players to not forget to eat, no matter how hard the life or adventure,” he stated.