If you felt that Halo Infinite’s mouse and keyboard efficiency was a tad iffy throughout the latest beta, then chances are high you’re not alone. The FPS game’s group supervisor has confirmed on Twitter that there are some identified points within the tech preview construct, although most of them have already been mounted for the game model that’s launching.

The subject of the game’s PC efficiency was initially raised by esports host and caster Alex ‘Goldenboy’ Mendez, who shared some suggestions in a video on Twitter (beneath), explaining that one thing simply didn’t really feel proper with mouse and keyboard. “There were moments where I would shoot at someone, or I would attempt to no-scope somebody with a sniper, and I would see that even though my aim was right on the player, the bullet just disappeared completely or went in a completely different direction,” he says.

That prompted a reply from 343 Industries group supervisor John Junyszek, who explains {that a} vary of improvements have already been made to make sure PC gamers have a “first-class experience at launch”.

“I spoke with the PC team, and they confirmed that the improvements to performance, hitching, latency, aiming, and more that we’ve already made internally will give you, and all PC players, a first-class experience at launch,” Junyszek says.

“There are known issues in the tech preview build, but the good news is that most of them have already been addressed internally and are guaranteed for launch. Rest assured, though, we’ll continue to improve and optimize the experience in every area they can before launch.”

If you continue to fancy giving the game a whirl earlier than the Halo Infinite launch date, the excellent news is that you simply’re getting one other likelihood this weekend. 343 Industries is broadening the scope of this weekend’s preview flight to incorporate non-Halo Insiders on Xbox and Steam.