The Rainbow Six Siege devs aren’t the one ones with AFKers in their sights for the time being. League of Legends studio Riot Games has posted a dev replace working by means of its method to the behaviour and plans it’s rustled as much as deal with it going ahead – and there are tougher penalties on the way in which.

The submit, noting that AFKing and leaving are “some of the most disruptive behaviours” gamers face, lays out some coming adjustments that replicate Riot’s multi-faceted method to the difficulty. These are so as to add new tiers to its penalties in order that gamers who stick with it AFKing or leaving “consistently” incur some new punishments, a brand new penalty sort to “shield players from repeat offenders”, and enhance the way in which the system evaluates gamers’ makes an attempt to alter their behaviour for the higher.

The new penalty sort known as Queue Lockouts, which Riot describes as basically being “mega-delays” – a step past the prevailing Queue Delays function. Queue Lockouts will present a pop-up to the participant in query explaining their punishment and stopping them from becoming a member of MOBA queues for a time, with the length based mostly on the penalty tier they’re in.

“When we issue a Queue Lockout, we’re not saying, ‘Hey, doesn’t it suck to have your time wasted?’ We’re removing the player from the population for a while so they can’t continue to AFK in games,” the studio explains. Once a participant’s Queue Lockout has ended, they’ll nonetheless be topic to the “maximum-level queue delay” for the related interval of time for behaviour-changing causes and so “players who take a break don’t get to sit out their entire punishment”.

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This is the place the brand new tiers come in. There are 4 new tiers, making a complete of seven. The highest is probably the most severe with a Queue Lockout interval of 14 days and the utmost Queue Delay time of quarter-hour for 5 video games (the identical because the earlier highest, tier three). It’s value noting that it’s not a time-based system, so one of the best ways to drop right down to decrease penalties is to play video games with out AFKing. It’s not one thing you possibly can wait to tick down by itself.

Finally, Riot says that it’s moved to a “more sophisticated model” that’ll assist transfer reformed gamers down by means of the penalty tiers far more successfully than the earlier system, so – going ahead – if you happen to’re ensuring you chop out the AFKing, that ought to be recognised by the system and also you’ll be moved down accordingly. This additionally means Queue Locking could be based mostly on extra certainty {that a} participant has truly been being “consistently disruptive” somewhat than affected by poor connectivity or every other unintentional hiccups, which is sweet information.

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There’s no phrase on when these adjustments will come to the dwell game simply but, however Riot says that – to ensure every part’s working pretty and because it ought to – it’ll be testing these new options throughout a couple of areas earlier than rolling them out throughout the board. We’ll make a remark in our common patch notes once they hit the PBE, so preserve a climate eye on our web site if you happen to’re eager for hear extra.

Speaking of which, take a look at our League of Legends patch 11.19 notes to see what’s developing for the dwell MOBA quickly.