MechWarrior 5: Mercenaries is still a little bit of a multitude, even with the new Legend of the Kestrel Lancers enlargement. The new DLC succeeds in eliminating the early-game grind, primarily by throwing in-game cash at the downside. But nothing appears capable of cease the overwhelming stupidity of its pleasant AI.

Kestrel Lancers kicks off with a collection of wargames which, becoming properly with the general lore of the BattleTech universe, are literally live-fire subject workout routines. Damage protection — money that you just use to restore your Mechs after a battle — is upped to 10 million credit, an order of magnitude greater than the compensation meted out in the base game’s early missions. This allowed me to make use of my arsenal of massive stompy robots for some significantly wanton destruction.

A stocked Mech bay, including 12 fully armed and operation Mechs.

Image: Piranha Games/Sold Out by way of Polygon

And what an arsenal it is. The game begins you out with eight Mechs in complete, together with a Blackjack (a strong fireplace help Mech) and a Kintaro (a punishing close-in brawler). That’s double the quantity out there in the base game. The payouts are additionally ridiculously excessive in these first few missions. After salvaging a couple of wrecks off the battlefield, I jumped back to a close-by industrial zone to buy two extra. After my buying spree I used to be rocking a full hanger of 12 top-of-the-line Mechs. That included two punishing Hunchback variants (medium-range snipers), a Grasshopper (one other nice brawler), and a Catapult (a long-range missile boat). It felt like Christmas had come early.

An in-game 12 months later got here the invitation got here to affix up with the Kestrel Lancers, an under-strength navy unit marching into the enamel of a galaxy-wide civil battle. What adopted was a collection of epic battles, every one set on a home made map. The opposition was fierce, and gaining floor required cautious shepherding of my good assortment of Mechs.

Marshal Jackson Davion welcomes the player to the Kestrel Lancers.

Image: Piranha Games/Sold Out by way of Polygon

And that’s the place the game finally let me down. The pleasant AI is still mind-numbingly dumb. Friendly models wandered into my subject of fireplace. They bought hung up on the terrain. They lagged behind as I charged forward. There’s still no solution to subject delicate instructions, and the new “Mech switching” function — which lets you take direct management of any of the 4 models in your squad — is tedious at finest. That means MechWarrior 5 and all of its accompanying DLC is still an expertise finest loved in multiplayer.

Nonetheless, Legend of the Kestrel Lancers is a must-buy for followers of this explicit title. The new linear quests, the new biomes, and the new Mech variants supercharge the enjoyable. It’s a very good contact that just one particular person wants the DLC to share it with as much as three of their pals in multiplayer. The enlargement arrives on Sept. 23 for Windows PC, Xbox One, and Xbox Series X, the identical day that MechWarrior 5: Mercenaries makes its debut on PlayStation 4 and PlayStation 5. No pricing has been introduced but, but anticipate it to set you back bit greater than $19.99, which was the worth of its first hefty pack of DLC.