Santa Monica Studio has mentioned that God of War Ragnarok will characteristic an evolution of fight, thanks partially to Atreus maturing and turning into extra resourceful in fight. However, the workforce additionally plans to make Kratos extra “expressive,” giving gamers extra selection and management over the character’s gear.
Speaking to IGN, director Eric Williams mentioned that Ragnarok‘s evolution of combat also means enemies have become smarter.
In Ragnarok, what we are trying to do specifically with Kratos, we’re attempting to present much more expressiveness to the participant. The manner [Kratos and Atreus] hyperlink up, he’s grown up a bit of bit, so he’s bought much more follow-ups and setups for Kratos. Creatures then clearly must have instruments to go in opposition to that, in any other case you’re going to destroy them. So creatures have new issues that you simply’re going to wish to assume, ‘Oh, I might need to break them down with Atreus first, or do this with Kratos.’
There’s going to be a bit of bit extra dialog with the enemies with all the brand new instruments. But as a result of you’ll be able to have completely different instruments, then you may have completely different conversations, so you’ll be able to variety of push them a technique or that manner.
Williams additionally confirmed that each one Nine Realms have modified because the occasions of the last game as a result of of Fimbulwinter, however this doesn’t imply that the Realms are merely coated in snow now. Williams confirmed that the occasion modified Realms in “different ways,” which we’ll discover out sooner or later.
God of War Ragnarok will launch in 2022.