After a slip earlier this year revealing plans to do so, Sony has lastly formally introduced its acquisition of Bluepoint Games, welcoming the notable remaster and remake developer to the PlayStation Studios household. However, what Bluepoint is as much as subsequent isn’t one other remaster or remake, however “original content” that the studio sees as the subsequent evolution of itself.

Bluepoint started its notability with its work on remasters of beloved video games just like the God of War Collection, The Ico and Shadow of the Colossus Collection, and Uncharted: The Nathan Drake Collection. It began to evolve with full remakes of video games—2018’s stunning PS4 release of Shadow of the Colossus, and Demon’s Souls as a PS5 launch title in 2020. As part of PlayStation Studios, Bluepoint President Marco Thrush advised IGN that the studio’s subsequent undertaking is now authentic content material, one thing he feels is the subsequent evolution of Bluepoint’s development.

“Our next project, we’re working on original content right now. We can’t talk about what that is, but that’s the next step in the evolution for us,” Thrush stated to IGN. Even the expansion from remasters to remakes was an enormous step up that allowed the studios to create authentic work on prime of a longtime blueprint. However, Thrush stops in need of revealing a lot about what “original content” truly means. It might be creating an all new IP of their very own, or it might be creating the subsequent entry to a longtime IP—one thing that will nonetheless be thought-about “original content.” Though it’s notable that he selected the phrasing “original content” quite then “new IP” or “original title.”

Up till now, Bluepoint has at all times been an unbiased studio, despite the fact that its labored intently with Sony through the years. Only two of its video games have ever gone to a non-PlayStation platform: Metal Gear Solid HD Collection additionally launched on Xbox 360, and the group did the Xbox 360 port of Titanfall. But outdoors of these two experiences with Konami and Electronic Arts, Bluepoint’s work has at all times been with Sony and PlayStation.

The acquisition permits Bluepoint to retain its dimension and studio tradition whereas permitting folks on the Sony aspect to fill in for any gaps. This implies that the studio can focus on what it does greatest, the video games, whereas leaning on the sources that Sony has. Hulst stated:

I’ve additionally in my previous run an unbiased studio, and I spotted that the quantity of labor it is advisable to do, even when you’ve got shut partnerships, on enterprise acquisition and ensuring you hedge your bets, there’s quite a lot of vitality that goes into that. I do know that if we take that off of [Thrush’s] plate and let him focus on what he needs to focus on along with his group… then I feel that’s good for each events. It’s good for them as a result of they get to do what they love most, and it’s nice for us as a result of there’s much more focus by Bluepoint on what we would like. And that’s wonderful content material, wonderful video games to return out of Bluepoint.

All of Sony’s acquisitions are made round giving already gifted and confirmed groups the flexibility to do the work with the sources of Sony and PlayStation backing them, offering a safety they could not have as unbiased builders. It’s not nearly scooping studios up for the sake of getting larger, however about empowering groups to do their greatest work freed from all of the considerations that include being unbiased.

From the sounds of issues, we aren’t more likely to see Bluepoint’s subsequent game anytime quickly, however PlayStation Studios Head Hermen Hulst is completely satisfied to step again and let Bluepoint take its time on the upcoming undertaking. “It’s always about making quality games in a way that’s sustainable for the teams, for the individuals on the teams,” Hulst stated. “Because obviously when we acquired team like Bluepoint, this is a long-term play for us, right? We’re not in it to get some quick results.”

[Source: PlayStation Blog, IGN]