God of War (2018) director Cory Barlog has mentioned that Santa Monica Studio selected to finish the Norse saga in two video games as a result of it takes roughly 5 years to make one game, and the staff didn’t need to spend 15 years telling a narrative.

In an interview with YouTube channel Kaptain Kuba, Barlog mentioned that given prolonged growth instances, stretching a narrative out to fifteen years it an excessive amount of. He desires gamers to have the ability to choose up the 2018 title in addition to Ragnarok, and get your entire Norse expertise. Barlog additionally mentioned that it was his determination to condense all of it into two video games.

I really feel like we’re asking an excessive amount of, to say the precise completion of that story taking that lengthy simply feels too lengthy. And given kind of the place the staff was at, and the place Eric [Williams] was at with what he needed to do, I used to be like, ‘Look I think we can actually do this in the second story, right?’ Because most of what we had been attempting to do from the start was to inform one thing about Kratos and Atreus – that the core of the the story’s engine is actually the connection between these two characters, and the complexity radiates out — like ripples in a pond, and we may make it an ocean and have these ripples simply go for, you recognize, hundreds of miles. But is that mandatory, and is that useful or are we feeling like ‘You know what? It’s simply spreading it too far aside.’ The ripples get too far aside and also you kind of lose the plot a little bit bit.

God of War Ragnarok will launch in 2022.

[Source: MP1st]