The group over at expertise fanatic Digital Foundry have taken an in depth have a look at the newly launched Metroid Dread which launched at this time for the Nintendo Switch system and is developed by the proficient group at MercurySteam. Like us, Digital Foundry have come away impressed with the game which is 900p when docked and 720p in handheld mode. Metroid Dread additionally pretty constantly runs at a silky 60fps, however the game’s cutscenes run at 30fps. Here’s a number of selection quotes from the Digital Foundry group for these within the technical points.

“Once into gameplay, the first thing you’ll notice is how much sharper it looks than the typical Switch release. In docked mode, the game delivers a resolution of 1600×900 – the game does not use anti-aliasing, but this works to its benefit. Due to its side-scrolling design, you never see far enough into the distance to experience significant shimmering, so it winds up looking sharper. In portable mode, however, things are even better as the game runs at the native 720p of the internal screen.”

“We’ve seen a lot of so-called 2.5D games over the years – and the results aren’t always great – but the development team here absolutely nails it. It’s one of the best-looking side-scrolling 3D games I’ve seen to date and that’s entirely down to that mix of art and technology.”

“Metroid Dread hit its target [60fps] at nearly all times and it’s remarkably stable to the point where it feels as if the rendering is effortless. This is an impressively optimised engine considering the resolution targets and the hardware it’s running on. That said, in a couple of instances, I noticed occasional slowdown which may well be down to background streaming, but it’s worth noting. Also, cutscenes drop down to 30fps. This entire performance profile is also true of portable mode, which essentially runs like docked mode, albeit at 720p resolution instead.”

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