“Cheating in Call of Duty is frustrating for players, developers, and the entire community.” The many groups of folks at Activision, Raven, Sledgehammer, and all of the Call of Duty builders know that cheating is a plague on the game for everybody. After years of efforts to fight the concern, Activision has now revealed its full internally developed Call of Duty anti-cheat resolution: RICOCHET Anti-Cheat.

Set to launch alongside Vanguard on November fifth, after which in Warzone with the Pacific replace later this 12 months (anticipated to be round November 30/December 1, if the Season Six countdown is something to go by), Ricochet Anti-Cheat is a “robust anti-cheat system supported by a team of dedicated professionals focused on fighting unfair play.” They name it a “multi-faceted approach to combatting cheating,” which makes use of server-side analytics and instruments that can determine cheaters.

The server-side enhancements supplied by Ricochet Anti-Cheat are additional bolstered by one other piece of the system: a brand new kernel-level driver for PC gamers which is able to guarantee they’re taking part in honest, monitoring any and all functions which will attempt to modify the game’s code. It was developed solely internally particularly for the Call of Duty franchise, and can launch with Warzone’s Pacific replace. It’s coming to Vanguard at a later date. They observe that the driver is particularly to forestall cheats for PC gamers, it can profit console gamers who play towards PC gamers in cross-play.

This kernel-level driver solely operates whereas taking part in Warzone on PC and can flip off when Warzone is shut down. It screens software program and functions that work together with Call of Duty Warzone to make sure that they aren’t making any overlays or modifications that would supply an unfair benefit to anybody, thus spoiling the expertise for different gamers. They have examined for efficiency and stability throughout a variety of PCs and can proceed iterating following its launch. This driver will likely be required to play Warzone (following its launch), and will likely be robotically put in as half of the Pacific replace with none motion required from the participant. As it is linked to the Warzone game recordsdata, the driver can solely be uninstalled by uninstalling Warzone altogether. Reinstallation of the software will embrace the kernel-level driver.

Furthermore, Richochet Anti-Cheat is designed to be an ever-evolving system, utilizing suggestions and participant reporting, handbook enter from the Ricochet groups, and machine studying by way of the kernel-level driver to find out about suspicious behaviors and keep one step forward of cheaters. The a number of items of RICOCHET Anti-Cheat—server-side detections, kernel-level driver, participant reporting, staffed by a full group, and fixed evolution—ought to create an setting that feels way more honest to play in total, with a Call of Duty anti-cheat that is proactive somewhat than reactive.

At this time, it appears like Warzone and Vanguard are the solely video games deliberate to implement Ricochet Anti-Cheat, nevertheless it’s assumed that it will likely be half of every new Call of Duty launch transferring ahead, partcularly if Activision retains up with the Warzone integrations for every yearly launch. More details about Ricochet is due in the coming weeks forward of its rollout as half of Warzone and Vanguard.

[Source: Call of Duty, FAQ]