Doom Eternal’s ray tracing and DLSS may not get along with Nvidia’s latest drivers


There’s a hotfix out for Doom Eternal that makes some tweaks to model 6.66 of the demon-infested FPS game. The patch notes run by a fairly commonplace record of crash fixes, tweaks, and different points noticed by the Doom group, however in addition they word that the latest spherical of Nvidia graphics drivers appear to be inflicting some issues with Doom Eternal’s implementation of each ray-traced lighting results and DLSS.

Both the 496.13 and 496.49 builds of Nvidia’s graphics drivers seem to trigger efficiency and stability points for Doom Eternal gamers utilizing RTX playing cards whereas ray tracing and DLSS are enabled within the game. It’s unclear whether or not it’s a difficulty with the replace or with the latest spherical of drivers, however id Software says Nvidia is conscious of the problem and that each corporations are on the hunt for an answer – though they’re having bother reproducing the problem on their check setups.

Users on each Steam and Reddit have reported that the issue has disappeared after they swap chromatic aberration on and off within the graphics settings menu, however that may not work normally.

If you’re working into points on PC, id says you may submit a crash report through the official Bethesda assist boards, and that doing so will assist the builders monitor down the problem. For the time being, there’s a short lived workaround: rolling your Nvidia drivers again to model 472.12. Bethesda has directions on how to try this, too.