Dying Light 2 introduces a paraglider, with some Tony Hawk Pro Skater-like tricks


Techland’s 2015 zombie game Dying Light is well-known for its exhilarating parkour, and its upcoming follow-up Dying Light 2 will likewise supply a veritable playground for freerunning aficionados. Alongside an expanded and improved parkour system, the sequel additionally introduces a solution to not solely survive falling off a skyscraper, however to swoop your manner throughout the town, effectively out of attain of the hordes of hungry Infected beneath.

The paraglider is a easy piece of apparatus: as soon as it’s strapped to your again, you merely open it mid-fall to launch the cover, and thoroughly steer and stabilise it till you attain the bottom. You can’t glide perpetually, however air vents and gusts of wind reset your stamina and carry you additional.

It might appear to be a pure match for Dying Light 2, however Tymon Smektała, lead game designer, tells us that the concept got here from left-field. The paraglider, he explains, is the brainchild of lead gameplay programmer Bartosz ‘Głowa’ Kulon – głowa being the Polish phrase for ‘head’, so nicknamed as a result of he has a “head full of crazy ideas” – some fairly sensible ones, from the sounds of it.

When Kulon first pitched the paraglider, the workforce was initially sceptical about how it could match into a parkour game, Smektała says. Undeterred, although, he coded it in his spare time and recruited one of many gameplay animators to assist put collectively a prototype he might current to the remainder of the workforce.

Related: Our interview with Bartosz ‘Głowa’ Kulon about Dying Light 2’s parkour

They have been gained over instantly. “It really opened our eyes to what’s possible,” Smektała explains. “They started doing things like running and jumping off a rooftop, so we said, ‘Okay, they’re going to die’ – but they were opening the paraglider, flying to the next rooftop, landing with a roll or with a wall run… then jumping again. So suddenly, you realise this allows you to create even longer parkour combos, almost like the ‘manual’ in the old Tony Hawk Pro Skater games.”

Looking past the Dying Light 2 launch date, Smektała tells us there’s a “very extensive plan” for post-release content material. Is Kulon engaged on any extra ingenious additions? “Yes, right now we’re just keeping him… in a cage so he doesn’t go too crazy,” the dev jokes.

It gained’t be straightforward to include him – Kulon seemingly has a hand in every thing, fairly actually. Techland’s 2011 zombie game Dead Island incorporates a hidden weapon known as the ‘Left Hand of Glova’ – an outstretched palm that may shock a foe with a brief burst of electrical energy. Similarly, in Dying Light, gamers can get hold of the ‘Right Hand of Glova’, a throwing weapon that bounces round a room, dealing electrical injury.

“It’s the same Glova,” Smektała confirms to us in a follow-up e-mail. “Legend has it, it was mostly based on his wicked sense of humour.” Dying Light incorporates loads of easter eggs impressed by members of the event workforce, together with the Pyza Suit: a wingsuit gamers can use to glide round. “It’s a reference to our creative director Adrian Ciszewski.” he explains. “Pyza is a special form of Polish/Slavic dumpling; [Ciszewski] is a real cuisine connoisseur, hence the name.”

There’s additionally the Korek Machete, named for Techland producer Kornel Jaskuła, Smektała tells us. “Korek sounds a little like Kornel… but [it] also means ‘cork’ – and Kornel has developed [a] fixation with all things cork – he has a cork cap that he uses as a good luck omen. The machete and the way [it’s activated] are both Kornel’s idea.”

As for the sequel, Smektała confirms we will “absolutely expect more easter eggs from Glova and the rest of the team” in Dying Light 2. Thanks to Kulon’s paraglider, we’ll be looking for them as we soar throughout the town.