Hands-On With Weird West – A Frontier Worth Exploring

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Weird West is the upcoming isometric twin-stick shooter from Wolfeye Studios, a comparatively new developer headed by former Prey and Dishonored co-creators. It doesn’t take lengthy to really feel their immersive sim handprints. In reality, when you’re by the fundamentals of Weird West’s twin-stick shooter motion, the identical fight state of affairs expertise in video games like Dishonored makes an look, and it’s a delight. 

Do you go in weapons blazing along with your shotgun and spray and pray till everybody’s dead? If so, hopefully, you’ve looted some dead coyotes for meat or stocked up on bandages on the town. Or do you’re taking a stealthier route? Hopefully, you’ve noticed the poison barrel on the cliff you could kick onto the enemies beneath, which damages them and lets you shock them with some bullets. 

Regardless of what you resolve to do, fight performs out the identical manner mechanically. You use both your WASD keys or your left joystick to maneuver across the space and your mouse or proper follow goal a sightline on-screen in traditional twin-stick shooter vogue. Different weapons have completely different ranges and injury outputs, and fortuitously, switching between them is simple even within the warmth of an intense battle. I particularly like that Weird West isn’t tremendous beneficiant with ammunition, too, as a result of it compelled me to cycle by all of the weapons at my disposal very often.

In my couple of hours with Weird West, it was these fight eventualities that intrigued me most. I started to view them as small puzzles that doubled as alternatives to gun down some native gang members, and in doing so, Weird West’s extra immersive sim-nature shined. 

Weird West’s puzzle-like twin-stick shooter fight wasn’t the one factor that piqued my curiosity. It options a fantastic (flippantly) cel-shaded artwork model that feels particularly distinct because of Weird West’s three isometric view factors – far-out digicam angle, a mid-angle, and an in depth zoom. Its synth-ish music jogged my memory of John Carpenter’s Halloween, which provides a contact of horror to Weird West’s vibe. 

 

The solely facet of Weird West I discovered barely missing was the narrative. Admittedly, I solely performed a really small portion of the game, so issues might change when the complete story is open to me. However, proper now, the bounty-hunter-coming-out-of-retirement storyline was the blandest a part of my time with Weird West. That’s to not say the precise dialogue in-game was tough – I fairly loved that, and I appreciated the facet quests offered to me as effectively. I simply want the overarching narrative was as charming early on as the remainder of the game.

With its distinctive tackle the Wild West, which seems like an alternate period the place werewolves and the undead have been as a lot part of on a regular basis life as coyotes and cattle, Weird West is doing loads to demand my consideration, even with a number of drawbacks. I’ll have my eye on the game when it releases subsequent 12 months for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC on January 11. 


Will you be trying out Weird West? Let us know within the feedback beneath!