In November, SEGA introduced that it was exploring a strategic alliance with Microsoft to create “new, strategic titles” and set up a “next-generation development environment” utilizing Azure. Considering that Microsoft has been on a purchasing spree to construct its library of exclusives, many assumed that the Xbox producer was trying to procure exclusives from SEGA. Not fairly.
Folks over at Video Games Chronicle received a maintain of paperwork from a current fiscal assembly held by SEGA, in which the corporate advised buyers that its partnership with Microsoft received’t consequence in exclusives. SEGA additionally reiterated that the deal revolves round its new “Super Game” initiative, which includes growing video video games with “Global, Online, Community, and IP utilization” being key focuses.
A press release from the corporate reads:
We have already got a really shut enterprise relationship with Microsoft. We outsourced the event of their large-scale titles and as a 3rd social gathering, we’re supplying quite a lot of titles. When we introduced the idea of Super Game, Microsoft was sympathetic to that imaginative and prescient and that results in the announcement this time. About this, we aren’t speaking about releasing video games to Microsoft solely, however slightly to develop Super Game that will likely be delivered to the world collectively, with their technical assist.
Microsoft has stated that it needs to work with SEGA to create “unique” game experiences utilizing its cloud expertise. The firm has made a serious push in direction of cloud over the previous yr, and sees its alliance with SEGA as a step in direction of “reimagining how games are built.”