Turtle Rock Studios Addresses Back 4 Blood Difficulty Concerns

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Turtle Rock Studios took to Reddit over the weekend to assuage issues about Back 4 Blood‘s difficulty, and acknowledged that the game is “far more difficult than intended” at the moment due to development issues and bugs.

Turtle Rock outlined and explained the issues that’s souring the expertise for gamers, and promised that it’s engaged on fixing them. The studio understands that the spawn fee of Ridden Mutations could be very excessive, trauma injury is being dealt out means too rapidly, and a few latest modifications made to melee playing cards didn’t work nicely. Turtle Rock can be conscious of the irritating state of affairs the place a teammate speedruns and leaves the remainder of the workforce behind.

The studio wrote:

Sometimes a little bit of problem can add a whole lot of replayability, however as of proper now there are points and bugs we’ve encountered in improvement which might be making it far tougher than meant.

Difficulty must be our ‘baby bear’ in Back 4 Blood’s Goldilocks story. It must be “just right.” We need it tense. We need it difficult. We need you barely squeaking into the saferoom with a horde sizzling in your heels and also you feeling that rush. We are not looking for it unmanageable. We are not looking for it to be unfair. That is our mission. Players should have company. They should win and lose, prevail or perish, by their very own actions. Skill, planning, and teamwork ought to carry the day. That’s the objective. Part of reaching that objective is discovering the best stability — excellent — via fixed adjustment to the assorted card techniques, spawning techniques, AI director, and different sides that have an effect on gameplay.

Head over to the supply beneath for an in depth breakdown of the aforementioned points and the way Turtle Rock intends to handle every of them.

[Source: Reddit]