Valve is making TF2 modding easier by waiving a $50K fee

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The Team Fortress 2 modding scene is about to get a little easier, it appears, as Valve has apparently struck a cope with Microsoft to waive the $50,000 fee for the Havok physics engine for future mods – and never simply TF2 both as this deal apparently covers all Valve video games, together with presumably Half-Life: Alyx.

In the identical week the place Rockstar and Take-Two are underneath fireplace for the GTA Trilogy Definitive Edition fiasco – which they hit quite a few mods and modding websites with takedown requests to construct – Valve Software as an alternative appears to be doing one thing good for the modding group by eradicating a hefty physics engine licence price.

As initially posted by @TF2CCWiki on Twitter, they requested Valve assist about getting an asset licence for the Havok physics engine – which prices $50,000 often for any Valve-supported paid mods on Steam – and was informed that Valve has “reached an agreement with Microsoft to have Havok fees waived for future mods of Valve games”, which is nice information for the modding group.

This was verified by the makers of the movement-based Momentum Mod, who obtained the identical reply. Hopefully this can imply that two main Team Fortress 2 mods that acquired pulled earlier this yr will likely be again quickly, as TF2Classic nonetheless hasn’t heard again from Valve, apparently.

We’ve reached out to Valve for remark and clarification of the scenario and can replace this submit if and after we hear something again. Beyond that, why not take a look at 100 of one of the best mods on PC and see what number of are primarily based on Valve video games.