We Played Final Fantasy XIV: Endwalker And It’s Awesome

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In a demo session, I had the chance to play a small slice of Final Fantasy XIV’s Endwalker enlargement, which arrives on November 23. Obviously, demo periods for MMORPGs and quite a lot of different genres are difficult beasts, however I did have loads of time to get some good hands-on with the brand new jobs and discover a dungeon, The Tower of Zot. As anybody who has performed Shadowbringers most likely already expects, Endwalker is shaping as much as be as superior as its predecessors within the enlargement realm.

The bulk of my time was spent taking part in a brand new melee DPS class, the Reaper. This class ebbs Bloodborne aesthetic, in order that just about sealed the deal for me. However, the Reaper doesn’t simply look cool – primarily based on the demo session, it ought to be a reasonably difficult and dynamic harm class for these seeking to keep on their toes throughout all phases and types of fight. With a ton of assorted contextual skills to attract from and several other completely different useful resource meters, the Reaper presents savvy damage-dealers with tons of potentialities to deal with any scenario. While most gamers are acquainted with the idea of filling up a useful resource reservoir to unleash highly effective expertise, the Reaper should juggle a number of. 

Granted, it’s completely doable to play Reaper with out mastering the timing of the multitude of expertise and revel in it too, however hey, if you wish to min/max your potential, some coaching is required. That stated, I used to be way more comfy after a number of hours of play than I used to be gazing stacked skillbars after I picked up the character, so I do suppose it’s going to be doable (and enjoyable!) for the overwhelming majority of gamers. Turning into the precise Reaper after charging up and unleashing large harm feels nice. As is the case with all melee combatants, you want a strategy to get out of the motion simply as quick as you get in. Luckily, the Reaper has a cool little teleport portal you possibly can arrange, permitting you to get in or out of the thick of issues because the encounter dictates. In abstract, I’m taking part in a Reaper in Endwalker, and it’s not shut.

I didn’t spend a lot time on the Sage as a result of, nicely, I don’t play healer, ever, however I’ll say this – the visible identification of the 2 new courses right here is top-notch. Who goes to wish to be a white mage after you’ve electro physician Sage obtainable? That’s an excellent query. Sage exudes coolness with its equipment, and actually, I virtually considered taking part in a healer. Okay, not likely.

While I obtained to roam round a number of ranges, quests weren’t actually obtainable within the zones, and the Fates (public quests) that I accomplished have been pretty customary – I received’t spoil the surprises there, both. However, we did get to spend some high quality time within the Tower of Zot, one among Endwalker’s new dungeons. I performed the dungeon each with different gamers and with a Trust (NPCs which are obtainable to do group dungeon content material that debuted in Shadowbringers). Immediately upon entry, you get hit with that legendary observe from Final Fantasy IV. As somebody that locations Final Fantasy IV very excessive, if not the highest, of the FF pyramid, that’s actually all I wanted.

The quantity of “trash” (common enemies) within the dungeon appeared about proper, and the boss fights additionally felt strong for entry-tier enlargement content material. Yes, we needed to dodge numerous issues on the bottom. Yes, we had some contextual motion conditions. And sure, the Magus Sisters are the bosses contained in the Tower, culminating in an epic battle the place you battle all three on the similar time, they usually unleash the Delta Attack. That specific encounter might be pretty hectic till you get the primary Sister down, because the Delta Attack requires dodging many assaults in succession. It’s not a trial or raid or something, however it undoubtedly perked my curiosity ranges in what lays past.

Obviously, a few hours with an MMORPG is a drop within the bucket. But all the pieces I noticed in Endwalker speaks to the higher game and its continued path of development, the place they’ve upped the standard of the title with every enlargement. With Endwalker representing the grand finale of the present story arc, I count on lots. And all the pieces I’ve seen to date thinks that we’ll get it. See you in November!