Ghostwire: Tokyo has solely been out for six weeks, however that hasn’t stopped director Kenji Kimura from planning for the long run, and not simply the close to future both. In the quick time period, Kimura has introduced he would love to create DLC for the game, and in the long run, he’d even be fully on board with making a Ghostwire: Tokyo sequel.
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While Kimura would love to develop the game, he’s additionally conscious that it’s far too early. In an interview with IGN Japan, as translated by GamesRadar, he stated that “when things calm down a bit more, and when I’ve cooled down a bit more, I’ll have ideas for DLC and sequels, and I’ll want to make them.” He then added that that is only a concept as “nothing has been decided yet, so I can’t tell you anything more than that.” While the ending of Ghostwire: Tokyo would make the potential for post-game story DLC and a direct sequel a bit troublesome, there’s no motive why there couldn’t be further chapters added mid-game, and even new powers or enemies.
Things are difficult by the truth that developer Tango Gameworks is now a Microsoft studio. For now, the game will stay unique to PS5 consoles till 2023, however any future content material could wait till exclusivity is over to be launched. A sequel will nearly definitely contain some type of Xbox exclusivity as a substitute. The game continues to obtain updates within the meantime, the newest adding VRR support and eradicating development blockers.
In different information, a new PS5 bundle appeared at present that included the disc model of the console with Horizon Forbidden West. The bundle remains to be in inventory at Shopto within the UK so long as you don’t thoughts a few additions. Elsewhere, Sony has corrected a listing for Gotham Knights that erroneously claimed the game had four-player co-op.