Apex Legends game designer John ‘JayBiebs’ Larson has responded to a Twitter dialogue with former Apex developer Daniel Zenon Klein speaking concerning the low choose fee of Revenant, saying that the staff is “motivated” to present gameplay that may “do his thematic design justice.” The dialogue initially started when Klein responded to a fan querying how he would look to encourage individuals to play the legend, who’s the lowest-picked within the battle royale game’s thirteenth season.
With a disclaimer that he hasn’t labored at Respawn since August 2021, Klein says that he’s “not surprised at all that he’s barely picked.” He notes that the first cause gamers choose characters in Apex is the way it impacts their probability to win, and that which means that a legend’s equipment “needs to answer relevant questions” so as to make them a viable alternative.
Revenant’s potential set, says Klein, could be very “in keeping with his creepy theme” – however hardly ever provides an excellent alternative to react to a state of affairs. Even his final potential, Death Totem, which Klein notes could be very robust, is simply actually helpful proactively – that’s to say, you want to use it earlier than a combat begins – that means that it may be very rigid.
Klein goes as far as to say that, have been he nonetheless at Respawn, he would “absolutely look at Revenant for a full rework.” However, he notes that the Apex design staff is “really small and trying to do a hundred things,” so there aren’t at all times the assets obtainable for such issues. He then invited present game director John Larson to remark, to which Larson graciously responded saying that he largely agreed with the breakdown that Revenant feels very theme-first to the detriment of his precise performance.
“When Rev first came out I racked up 6,000+ kills fueled by thematic design alone,” says Larson. “He was overly oppressive but only when paired with another legend.” Larson notes that dependent legend combos equivalent to the favored ‘Revtane’ combo – a pairing of Revenant with Octane that utilised each ultimates to place down a Death Totem earlier than springing far throughout the map to maximise the space from the Totem going right into a combat and guarantee as a lot security as attainable when returning to it.
This meta meant that “The team on the receiving end was rarely the team that was able to capitalise on misplays,” continues Larson, “usually whatever third party stumbled across bad totem placement got to reap the rewards” for the Revtane staff making a mistake, which Larson describes as “a recipe for frustration all around.”
While he doesn’t provide any speedy options, Larson says that the staff is “aware of the frustrations surrounding Revenant, knows his pick rate is low AF, and is motivated to do his thematic design justice with rewarding gameplay.” He indicators off with a clearly-labelled joke, teasing, “Unfortunately his heirloom already came out so we don’t have much incentive to buff him.”
Recently, Larson mentioned why the Respawn staff felt it was essential for brand new legends and weapons to be “sexy and strong.” In different Apex information, the Apex Legends Gaiden occasion begins on July 19, and we now have all the small print. A current replace to the FPS game lastly addressed the long-running issues with Loba’s bracelet not activating accurately when thrown with none apparent trigger.