Warframe Duviri Paradox gameplay has lastly been proven this 12 months at TennoCon after a number of years since its preliminary surrealist, paradoxical trailer again in 2019. The foremost focus is on the newly launched Drifter, the New War Tenno Operator who wasn’t saved through the Zariman incident. If you’ve got performed New War to completion, this may make way more sense, because it tells the story of a new Tenno Operator that has a very completely different set of experiences.

With New Wars’ use of temporal research launched, Warframe’s inventive director Rebecca Ford and the event crew had been in a position to discover a ‘what-if scenario’ – however is it really a what-if situation if it technically did occur in one other actuality for our Operator foremost character?

“The 2019 Duviri Paradox trailer showed the ‘adult Tenno’ because we knew we wanted to play with the idea that there is another ‘you’ out there. Where did they come from? That’s what the New War served to establish, but we really wanted – even at that time – a way to tell a story that allowed us to bring that Drifter into the picture; so we could push beyond. Because there’s no world we want people to have to grow their own characters up, and never go back,” Ford stated.

Ford goes on to elaborate on the significance of the Child God powers that by no means received a possibility to ‘grow up’. “But then [the development team asked,] ‘What-if?’ Then the Drifter entered the picture, and the what-if turned into New War and Duviri Paradox. It has been very fun to watch unfold,” she states, when requested if this was the inaugural plan from the 2019 trailer.


Alignments in Warframe have given the gamers morality selections in extra of the primary story content material in the previous few years. These alignments will not be targeted on solely good or evil selections like many different video games implement; as an alternative, they’re extra nuanced.

Due to this being the primary playable enlargement as solely by means of the journey of the Drifter I requested whether or not we’d be making comparable selections with the alignment system, or if it might be making a comeback this time round.

“Honestly in my mind, I’ve considered that the Tenno Operator’s journey, and the Drifter hasn’t been taught those [same] moralities. The Drifter has their own choices to make to get to a point, where they could even be considered a Tenno at which point they would have learned from the morality system. The choices we have to make in the context of the Duviri Paradox at this point are not alignment ones, but we do have a flavour layer that we are working on,” Ford had defined. 

The growth crew this time round will likely be making an attempt different mechanics with the Drifter’s story, so it is not going to be the identical as what Warframe gamers have been accustomed to in prior expansions inside the primary overarching narrative.

warframe duviri paradox

Rogue-Lite, Rogue-Like, and All New Gameplay Mechanics

Duvuri Paradox will likely be set in an open world dominated by King Thrax. Thrax’s foremost purpose is to manage this complete setting, which gamers will see from the outset. A glowing hand comes to avoid wasting the Drifter from being executed, and you may be tasked to flee.

You’ll need to keep away from the guards, and all you’ve got is a glowing hand that shoots bursts of color. While initially profitable, the guards shortly overwhelm the Drifter, and the Drifter is killed.

Well, that’s what it appears to be like like.

Time is then reset, and also you begin over once more. Trying a completely different method, the Drifter sneaks away and stealthily dispatches enemies in order to not arouse suspicion.

Learning out of your errors and making an attempt once more is on the forefront of Duviri Paradox’s gameplay methods. These are paying homage to rogue-lites and rogue-likes, genres that Warframe has probably not delved into earlier than. These elective buffs or perks are known as Decrees. You may also have selections to extend hearth injury or have a horse earlier on.

“The bulk of the stuff we wanted to do with the rogue-lite and rogue-like choices is rooted in our existing mod system, and our Gear loadouts. We have over 400 weapons, 1000 mods, 50 Warframes, and what if all of that was funnelled into a system where players get to engage with all that content, but they get to do it in a very controlled context that resets every day? Everything they have collected and come to love matters now in a different way for Duviri [Paradox] because your Drifter’s going to wake up, it is the start of a new day and the choices they make are going to be heavily dependent on their gear or the way they like to engage with that gear. If you always love critical stuff, you can go down a critical path for that day. So it’s very much more of a reflection of your way you enjoy playing core Warframe,” Ford states.

This time round, there will likely be extra puzzles to resolve so as to add an additional layer to the fixed fight gamers are used to. “That idea of problem solving with ways other than shooting all the time are pretty thematic to Duviri. You saw the puzzle we did in the demo, where you’re controlling two realities at once, and you’ll have to activate realities,” Ford stated.

Each day will likely be reset by the King, so the method to play will likely be completely different, however will stay player-friendly. NPC places and actions will change every day, possibly tasking you to play a sure means sooner or later, and a utterly completely different means the subsequent. Standing, Syndicates, or a foremost city hub is not going to be in this setting. 

“Instead of having a centralised location with all NPCs you engage with, we’re splatting them out around the land. So this open-world version of quest giver will be somewhere out in the world,” Ford stated. One day there might be a library, one other day there might be a large theatre. “We’re going to let players become experts of each day’s plan.”

A distinct development system is in play this time round, and it borrows from different elements of the game that may preserve over a participant’s account. “It’s more persistent across the resets because we felt Syndicate Standing would be hard; especially if the citizens maybe don’t remember what you did the day before. How can you gain Standing with people that are reset,” Ford stated, however admitted she couldn’t go into a lot element. What she does say, although, is that there are some thrilling issues in the works.

“The world of Duviri will be extremely different for every day cycle we’re giving, so that players can see at a glance the colour story. When the King is happy there will be purple trees, and everything will be glowing. But, when he is p**sed – it’s going to be fire and red. The colour story is a big part of it,” Ford stated.

There will likely be 5 completely different ‘moods’ the King will expertise, and every temper can have NPCs scattered throughout completely different locations relying on the King’s present temper.

Though it could sound daunting for gamers at first, Ford reassured us, “we’re hoping players that anytime they want to engage with [the gameplay], they will be rewarded, but it’s not like you have to do 365 [days] in a row at all.”

warframe duviri paradox creature with mask on and tubes going into suit looks into camera

Control by means of color

The monochromatic universe can be utilized as an aesthetic metaphor of management by means of its gameplay. In a earlier essay of mine on De Blob’s authoritarianism, I had examined color getting used to manage civilians, change innocents, and corrupt the world of De Blob.

Seeing the black and white setting with King Thrax made me recall these actual themes from De Blob. I might hardly include my pleasure that this is the place Warframe is heading because the impetus for this massive open-world setting.

When speaking with Ford, who was one of many foremost individuals spearheading the themes of color (or lack thereof, in this case), the state of management in regards to my earlier evaluation on De Blob I had described in comparability resonated equally with Duvuri Paradox’s aesthetics additionally interwoven with gameplay mechanics. 

Ford reveals “we always knew we wanted [colour] to be a metaphor for control, and the human experience. When your life is devoid of colour, and someone else is making that decision for you – you feel hopeless. There’s a lot of human experience rattled up in that where, when someone else is calling the shots like that you feel like you can’t bring anything to life to make it worth living. We wanted to play with colour, the fact that the player’s agency is what’s bringing colour into the world to tell that story, and have it reach a peak where colour becomes really important thematically once you’re done the quest.”


The gargantuan Void Wyrm was teased again in 2019’s trailer, and I requested Ford about this flying behemoth. “Players will be ending a lot of their days – not all of them – but a lot of them by taking down a Void Wyrm. It is very much meant to be an enemy that you engage with,” Ford defined.

Warframe is recognized for its completely different mounts. The Archwing, the Ok-Drive, and the Voidrig. This time round for Duviri Paradox, we get an all-new kind of mount, since this will likely be in a Void setting because the Drifter. Players will be capable of work their means in crafting a Kaithe, a mechanical horse that may fly with enormous wings as proven in at this time’s demo. Wings unfold out from a leap of religion. 

“It’s not like Archwing flight or anything. They are a flying mount,” Ford stated.

The Kaithes will likely be accessible in three completely different variations, however for the time being will solely be cosmetic-based in contrast to the Kubrow, which may be completely different powerhouses amongst gamers. “Right now I think we’re keeping it all cosmetic rather than function because we don’t want to necessarily put something something so highly utility in the rogue-lite decision making. We want to make sure people get to play with what they want rather than what the optimal mount is,” Ford had stated.

The crew for the time being is not designing a mount-based fight general. “We want to make sure we are really careful. [Kaithes are] mostly cosmetic,” Ford continued.

warframe duviri paradox drifter character looks out to monochrome world

What is ‘Duviri’?

One of the final issues I wished to ask was concerning the phrase “Duviri”. I defined to Rebecca that in Sanskrit the phrase “Dvari” meant “gate” or “door”, and if this was an intentional alternative for this enlargement’s title. Ford had stated, “Honestly, this is one of those things [where] we work with a really amazing artist, Keith Thompson. [Keith] sent us original concepts probably four and a half years ago, and he is so smart. It’s very possible he knew [Duviri/Dvari] means ‘door’ in Sanskrit. [The expansion’s theme is] very much that. If it works, it works.”

Players had been in a position to get a slice of the Duviri Paradox by means of Warframe’s new amphitheatre that teleported Tenno in the game to offer a digital visitation, whereas TennoCon 2022 this 12 months is a digital-only occasion as a result of pandemic. “The intention is it’s a very fun teaser for people. They get to actually see [the Duviri Paradox.]”