In an interview with Game Watch forward of the Letter from the Producer Live LXXV broadcast, Final Fantasy XIV Producer Naoki Yoshida, or Yoshi-P, talked concerning the upcoming overhaul of the Paladin job. Yoshida mentioned that Paladin is a mirrored image of “old FFXIV,” and that they need to ensure that it doesn’t battle to maintain up the tempo when in comparison with different tanks. [Thanks, Game Watch!]
Yoshida talked about that Paladin is a job that was launched throughout “old FFXIV,” when the job system itself was added. The plan of the event crew is to make the rotation for Paladins match the homogenized rhythm that characterizes fashionable FFXIV, whereas conserving the id of the job as a defensive powerhouse intact.
Some Paladin gamers anxious that this might end result in talents like “Hallowed Ground” being much less helpful, however Yoshida clarified that the issues with the job lie elsewhere. The plan is to streamline the additional conditions wanted to arrange an excellent rotation for Paladin in comparison with different tanks, making the job extra viable total.
Here is a selected quote from Yoshida from the Game Watch interview:
This overhaul shouldn’t be about making it inconvenient or making it the identical as different tank jobs, however about retooling the present system of the Paladin job, which has been distorted significantly by the extreme buildup. So it’s not about taking solely Hallowing Ground and doing one thing about it.
Final Fantasy XIV is obtainable on PC, PlayStation 4, and PlayStation 5. Patch 6.3 of Final Fantasy XIV Endwalker is popping out in January 2023.