EA Motive almost determined to make Dead Space Remake “far more impactful” for gamers by eradicating the pause button utterly however determined towards it in the finish. The authentic model of the game already has a repute for making gamers really feel weak, and it looks like this was only a step too far.
Why they wished to take away the pause button in Dead Space Remake
Horror video games are supposed to terrify their gamers, but the pause button offers a short second away from the hazard to assemble their wits as soon as once more. EA Motive’s Realization Director Joel MacMillan defined to Inverse how eradicating the pause button would assist to create a “far more impactful” expertise:
In horror video games, you may pause and you’ve got a second of security there. You can take a breath. And I feel you get a reprieve from that. It deflates a few of the stress. But with persistent on-line video games, you’re enjoying with dozens of different individuals, and you’ll’t simply pause everyone’s game.
I feel eradicating that as a characteristic would make horror video games way more impactful — You would really really feel such as you’re by no means truly protected.
MacMillan went on to clarify how he personally prefers to have a pause button obtainable as “I still tend to get jittery when I play these games,” and it looks like this was the widespread consensus amongst the crew. The concept to take away the pause button was finally turned down.
Dead Space already retains gamers on the fringe of their seats seeing as the motion round them by no means stops whereas visiting shops or checking maps, targets, and stock, at all times leaving them weak to assault. At least people who need an much more “frightening, on-the-edge-of-your-seat, anxiety-ridden experience” can nonetheless refuse to make use of the pause button and the possibility is there for individuals who want it.