QueenB poses in front of other players in a screenshot from Deathverse: Let It Die

QueenB poses in front of other players in a screenshot from Deathverse: Let It Die

Just just a few months after the official launch of Deathverse: Let It Die, the melee-focused battle royale spinoff of Grasshopper Manufacture’s Let It Die, the builders introduced they’re taking it offline. That “suspension of service” will occur in July, however the of us behind the free-to-play Deathverse say they’re not giving up on it — they plan to “redevelop” the game and re-release it “with significant improvements.”

On the game’s official web site, developer Supertrick Games and writer GungHo Online Entertainment advised gamers:

There is little doubt that we skilled some challenges for the reason that launch of our game, significantly close to in-game matchmaking and lag. We deeply apologize for these points that will have prompted an inconvenience to our gamers. While we now have tried varied options to some extent of success, we now have not been capable of resolve the underlying issues. As a end result, the event and operations groups have made the choice to quickly droop the game’s companies whereas we redevelop Deathverse: Let It Die.

Deathverse: Let It Die will go offline on July 18. The developer will cease promoting Death Metal, an in-game foreign money, on Feb. 7.

Supertrick and GungHo didn’t provide a timeline for when Deathverse would possibly return from its redevelopment slumber, however pledged that enhancements to the game “will allow it to be enjoyed by a wider audience as well as our current players.”

They added, “We will be doing our utamost to prepare for the re-release so that our current community can enjoy the game alongside many more new players in the future.”

Deathverse: Let It Die formally launched on PlayStation 4, PlayStation 5, and Windows PC final fall, after a prolonged delay and a beta check. The game was met with combined evaluations on Steam, with gamers citing lengthy queue instances, a restricted quantity of content material, and an general lack of polish.

There have been few examples of a reside service game going offline after which returning to any stage of success. Amazon Games tried with Crucible, reverting that game from an official full launch to a closed beta, however in the end canceling it. Ubisoft equally tried to rehabilitate its futuristic battle royale Hyper Scape, only to tug the plug on the game final April.

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