It seems like new Naughty Dog video games will lower down on holding gamers’ fingers going ahead. Earlier at the moment, we shared a snippet from a latest Washington Post interview, through which Neil Druckmann mentioned that he was impressed by Elden Ring‘s method to storytelling, and desires to discover that going ahead. Apparently, Naughty Dog builders really feel the similar method.
New Naughty Dog video games will purpose for a “fulfilling” design by “trusting the player”
Vinit Agarwal, co-game director on The Last of Us multiplayer challenge, took to Twitter to echo Druckmann’s feedback. He revealed that he spoke to FromSoftware’s Hidetaka Miyazaki final month about handing reins over to the gamers.
“Talking with Miyazaki-san last month on Elden Ring, one thing we nodded on back and forth was ‘trusting the player,’” Agarwal tweeted. “It allows for a more fulfilling design both for the player but even the developer. It lets you do more, in fact, than less.”
Responding to Agarwal’s tweet, some followers mentioned that whereas they have been pleased with the path Naughty Dog needs to take, the studio shouldn’t dispose of cinematic storytelling. Rest assured, that’s not going to occur. At least that’s what Druckmann mentioned.
What do our readers suppose?