The new Naughty Dog game, which is being saved tightly beneath wraps, would possibly take some cues from Elden Ring‘s approach to narrative. Speaking to The Washington Post, Naughty Dog co-president Neil Druckmann said that he was “intrigued” by the way games like Elden Ring and Inside tell their stories because they don’t depend on conventional storytelling methods.
New Naughty Dog game would possibly rely much less on cinematics
“I’m more recently intrigued by stuff like Elden Ring and Inside that doesn’t rely as much on traditional narrative to tell its story,” Druckmann instructed The Washington Post‘s Gene Park. He added that some of the “best storytelling” in The Last of Us is in the cinematics, although players do experience a lot of the narrative through gameplay and exploration. Druckmann seems inspired by games that don’t maintain gamers’ arms.
“It doesn’t mean we will never have dialogue or cut scenes,” Druckmann clarified. “I think those are like tools in your toolbox. And it’s about how you use all these different aspects.” He mentioned that Elden Ring model storytelling may work with the kind of video games Naughty Dog makes, and he isn’t against making an attempt one thing new and totally different.
Druckmann additionally teased Naughty Dog’s thriller initiatives as soon as once more, stating that his groups are “very excited” by what they’re engaged on.