The Division developer Fredrik Thylander has expressed how he thinks “Achievements/Trophies have been bad for gaming.” Sharing his ideas on Twitter, Thylander defined how these digital rewards “narrows games down… disrupts and diverts attention, and [eat] resources that could have made the game better.”
Why are Trophies and Achievements “bad for gaming”?
Unpopular opinion : achievements/trophies have been unhealthy for gaming. It narrows video games down, it disrupts and diverts consideration, and it eats assets that might have made the game higher.
— Fredrik Thylander (@Thylander) January 7, 2023
Responding to a remark, Thylander expanded on his ideas, saying:
“I just think games should have the reward mechanisms most suited for them, and the one-size-fits-all mandate from platform holders to make reward systems that benefit the platform makes games worse.”
Despite engaged on the Trophies and Achievements for Mirror’s Edge, Thylander doesn’t assume the digital reward is any good.
It’s frequent to see gamers complaining about Trophies centered round finishing duties inside a web-based multiplayer, as they’ll change into a lot trickier to perform over time. Trophies tied to problem settings have additionally change into controversial, to the purpose the place The Last of Us Part I’s Platinum dropped the difficult-based Trophy requirement.
However, basically, Trophies appear to be a key a part of the PlayStation expertise for many, with our Trophy lists commonly receiving consideration from these planning their means by upcoming video games.
Elsewhere in Trophy information, The Callisto Protocol dropped the controversial All Deaths Trophy.