The Last of Us and Resident Evil are supposed to be “opposites.” That’s in accordance to Naughty Dog co-president Neil Druckmann, who stated in a latest interview that the 2013 PlayStation unique was envisioned to be a game that delved extra into intimate relationships, in contrast to Capcom’s in style franchise, which he’s a fan of.
How The Last of Us and Resident Evil differ
Speaking to The Hollywood Reporter, Druckmann stated that when designing his horror franchise, he thought-about how Resident Evil focuses on “over-the-top” motion with a spread of enemies like big spiders. The Last of Us, then again, is an exploration of relationships in opposition to the publish apocalyptic backdrop, with enemies that have been as soon as human.
“What if it’s about intimate relationships — an exploration of the unconditional love a parent feels for their child and the beautiful things that could come out of that and the really horrible things that could come out of that?” Druckmann recalled pondering.
Interestingly, the concept of The Last of Us first took place when Druckmann was nonetheless a pupil and had to pitch a zombie story to Night of the Living Dead (1968) director George Romero as half of his laptop class. Romero didn’t prefer it.
Now, the idea varieties foundation of one of the most important PlayStation franchises ever.